Hi everyone! It's been quite some time, and after further consideration, I've decided it's time for a rework.
In this update1
Full notes
Full MY TIME ALIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Performance
Gameplay
Balance
changedGraphics Overhaul: After updating the project to Unity 2021.3.1, I went ahead and converted the rendering to use the Universal Render Pipeline (URP). This scriptable pipeline in unity really puts an emphasis on colors, and can help clean up the muddy textures that bogged the game down before. Here is an example of what I mean.
addedLevel Changes: I am expanding the game a little bit in the level design aspect of things. The game is getting some new story/gameplay elements (ex: find key, eliminate zombies, etc.) to combat the feeling of just play level and find the exit while shooting zombies. Here is a before and after screenshot of what the rework of level 1 looks like:
changedAI Rework: The AI is also getting a rework. Many people have told me how easy the game is, and how you can get through the game without even getting hit. This has proved to be true. The zombies now run ALWAYS instead of just a select few, and deal double the amount of damage from before. The military zombies with the bulletproof armor have been updated from 250HP to 750HP to act as sort of "tank zombies."
changedConclusionThese are not the only updates, the game is overall getting a massive rework and many elements are changing. These are just the select few things I have to show off for now, but as time continues and progress is being made, I will constantly be keeping everyone updated. Thanks for playing MY TIME ALIVE.
military zombies with the bulletproof armor have been250HP→750HP↑military zombies with the bulletproof armor have been increased, buff
MY TIME ALIVE changes
changedGraphics Overhaul: After updating the project to Unity 2021.3.1, I went ahead and converted the rendering to use the Universal Render Pipeline (URP). This scriptable pipeline in unity really puts an emphasis on colors, and can help clean up the muddy textures that bogged the game down before. Here is an example of what I mean.
addedLevel Changes: I am expanding the game a little bit in the level design aspect of things. The game is getting some new story/gameplay elements (ex: find key, eliminate zombies, etc.) to combat the feeling of just play level and find the exit while shooting zombies. Here is a before and after screenshot of what the rework of level 1 looks like:
changedAI Rework: The AI is also getting a rework. Many people have told me how easy the game is, and how you can get through the game without even getting hit. This has proved to be true. The zombies now run ALWAYS instead of just a select few, and deal double the amount of damage from before. The military zombies with the bulletproof armor have been updated from 250HP to 750HP to act as sort of "tank zombies."
changedThese are not the only updates, the game is overall getting a massive rework and many elements are changing. These are just the select few things I have to show off for now, but as time continues and progress is being made, I will constantly be keeping everyone updated. Thanks for playing MY TIME ALIVE.
Hi everyone! It's been quite some time, and after further consideration, I've decided it's time for a rework. The game was lacking some very basic core features and foundation elements that honestly are quite important to a story based first person shooter. Here is a little dip into what I've been working on recently.
Graphics Overhaul: After updating the project to Unity 2021.3.1, I went ahead and converted the rendering to use the Universal Render Pipeline (URP). This scriptable pipeline in unity really puts an emphasis on colors, and can help clean up the muddy textures that bogged the game down before. Here is an example of what I mean.
Before URP:
After URP:
Level Changes: I am expanding the game a little bit in the level design aspect of things. The game is getting some new story/gameplay elements (ex: find key, eliminate zombies, etc.) to combat the feeling of just play level and find the exit while shooting zombies. Here is a before and after screenshot of what the rework of level 1 looks like:
Before:
After:
AI Rework: The AI is also getting a rework. Many people have told me how easy the game is, and how you can get through the game without even getting hit. This has proved to be true. The zombies now run ALWAYS instead of just a select few, and deal double the amount of damage from before. The military zombies with the bulletproof armor have been updated from 250HP to 750HP to act as sort of "tank zombies."
Conclusion
These are not the only updates, the game is overall getting a massive rework and many elements are changing. These are just the select few things I have to show off for now, but as time continues and progress is being made, I will constantly be keeping everyone updated. Thanks for playing MY TIME ALIVE.