In this update3
Full notes
Full My Supermarket update
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What changed
- Server
- Gameplay
- Store
- UI and audio
- Performance
- Fixes
My Supermarket changes
Greetings, cash register wizards! ππ§ββοΈπ§
Today I bring you a revamped task system for the staff, as well as new tasks for the coffee area! Feel free to join our Discord Server and help with bug reports, ideas or even just to chat!
Steam post image Game Changes
Staff
Previously, each employee had a single, player-defined task. There is now a priority system within each area of the supermarket.
Employees can now be assigned to a specific area. For now, Supermarket or Coffee.
Employees can now have different priorities for each task inside their area:
High
Standard
Low
Disabled
Quick explanation: The employee will check which of the high priority tasks needs to be done and is more urgent. If there is nothing to do, he will check the default priority and repeat the process until he reaches the low priority. It is worth mention that employees can still be assigned to a single task. For example, assigning an employee to the cash register while blocking all other tasks will make the employee stay in the cash register until his priorities change or he gets tired.
Two new tasks have been added to the coffee area:
Serving - Includes handing out menus, taking orders and fetching/delivering food to customers.
Cooking - Includes making food or drinks, cutting and sorting in food displays where possible. If you find some wrong behavior in this new tasks or want to provide feedback on how to improve them, feel free to send me a message! π
A new tab has been added to the employee application, where it is possible to check all priorities of all employees at the same time and define their priorities for each task.
Employees will no longer take into account other objects that are being interacted by other employees. This means, no more 5 employees trying to restock the same shelf. π₯³
Employees will now prioritize litter, paper, and dropped bags that are closer to them.
Employees will now prioritize trash bins that are more full.
Employees will now prioritize chairs that are more comfortable and closer to them to take a break.
Employees will now properly handle products left on the street. They will move the products to desired racks and eventually to racks with empty spaces.
Customers
Customers will now start to leave if the store is about to close. Be careful, because closing the store abruptly can cause all the customers to rush to the cash registers to pay and leave.
The customer's coffee product interface will only appear when the player is close enough to the customer. This avoids the crazy icon madness when you have multiple customers in the coffee area.
The coffee products delivered to the customer will disappear from your head instead of having the product there with a check mark. This should further help with the mess of product icons that appear when customers are too close to each other.
Others
Updated engine version. Should fix some crashes and issues.
Moved Apple Juice category to Drinks and Bottles.
Temporarily removed the delivery kiosk from the store. It will come back in the next update fully implemented with the delivery services.
πͺ² Bugs Smashed
Fixed an issue where the employees were not going to the cash register with more customers at the checkout waiting.
Fixed an issue where employees would start restocking the same shelf all together after some minutes in-game.
Fixed some weird pathing of customers and employees when moving around coffee tables and chairs.
Fixed an issue where products in delivery guys hands were counting as available products for recipes in coffee area.
Fixed some wrong scaling text in some languages.
Fixed some wrong/missing translations.
For the next patch, I'll be focusing on adding new items and products, as well as the long-awaited delivery services! Also will be taking a look at performance issues reported!
Stay tuned and hope you enjoy the update! π₯ Nero Games
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