In this update6
Full notes
Full My Supermarket update
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What changed
- Gameplay
- Server
- Store
- UI and audio
- Fixes
My Supermarket changes
Greetings, cash register wizards! ππ§ββοΈπ§
First of all, I'm sorry for being "missing" for almost a month, but I had some other things that needed to be done, so unfortunately, I haven't dedicated the time I wanted to the development. I'll be back with consistent bi-weekly updates from now on. Expect a revamped employee system next, along with some new products coming to the supermarket!
Feel free to join our Discord Server and help with bug reports, ideas, or even just to chat!
Steam post image Game Changes
Customers
Customers now only enter a queue when they are close enough to the object they want to interact with. This should stop customers from being stuck around some objects while waiting for the queue to decrease. This was very noticeable once the player unlocked the second floor.
Added a scroll bar to employees affected when changing the schedule of multiple employees at the same time.
Employees
Employees will now check if the product they are placing on the shelf is the product wanted.
Employees will no longer move to the store entrance when the save gets loaded.
Added a new priority task list where the player can define the tasks the employee will do (lower priority, default, or higher priority) or not do.
The UI on employee stats has new icons with tooltips.
Cash Register
Products spawned no longer get destroyed if the player leaves the cash register. This means you can resume if you need to leave for some reason.
If the player leaves the cash register after scanning the last product, it no longer stops the payment sequence.
Employees can resume attending after the player leaves the cash register.
Delivery
Delivery people's movement has been updated to avoid some wrong positioning.
Fridge
Added a configuration option to the fridge.
Translations
Improved some PT translations.
πͺ² Bugs Smashed
Fixed scale on the interaction key for gadgets and cloth shelves.
Fixed Onion not moving at the cash register.
Fixed an issue that was disconnecting players when some new product was unlocked.
Fixed an issue where unlocking new products was not working properly when the language was Japanese.
Fixed an issue where the wanted products assigned by the players were not saving properly. This was fixed both for shelves and storage racks.
Fixed an issue where employees were not carrying the maximum products they could while moving products between storage racks.
Fixed an issue where employees were placing products in the wrong assigned slot on the storage racks.
Fixed an issue where delivery guys were placing products in random positions inside the storage rack.
Fixed an issue where employees would carry βnothingβ if the product they were supposed to pick from the storage rack was not available anymore.
Fixed an issue where dirt on the floor had a weird metallic glow.
Fixed an issue where the products that the player placed on the storage rack were not placed in the right assigned slot, resulting in two identical products assigned to two different slots.
Fixed an issue where customers would get stuck if the player removed the self-service cash register while the customer was moving towards it.
Fixed an issue with multiple dropdown lists where the last option was not visible.
Fixed an issue where the enter/exit hours slider in bulk employee schedule change was not properly initialized with the correct open/close hours of the supermarket.
Hope you enjoy the update! More coming in the next two weeks! π₯ Nero Games
Source
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