In this update3
Full notes
Full My Slime Garden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
My Slime Garden changes
Howdy Slimes! Sorry its been a bit since the last update. Life tends to get busy in ways that are inconvenient for My Slime Garden *cough*
Anyways this mode primarily brings updates to rendering / optimization / visuals.
Things are made to run smoother, and easier for me to add more things in. Let me know if there are any oustanding bugs over on the discord!
Version 152p:
** New Features **
Breeding for higher stats are much easier
- higher stats are weighted much higher to pass onto child
lighting overhaul
skybox overhaul
texture overhaul
rendering system overhaul
Game Optimization
New skies
Blight Chase Leaderboards Added
Damage Number system update to display 2 numbers
- Weapon Damage
- Other Damage
Screenshot Contest Ribbon Added
Setting -> Options include a enter code field
New Music
** Difficutly Update**
Islands can have a modifier that forces all slimes to spawn in with that modifier
Cannons will now show you if the next island has a modifier
** New Powerups **
Phantom Strike
Range Damage Up
Melee Damage Up
** Bugs / Adjustments **
Fix UI Jiggle under teh window
fix garden movement bugs
removed extra damage from spawner type items
Daily quest available notification
Difficulty multiplier now affects flawless clear and mission complete
melee weapons get a flat 50% bonus true damage
attack scaling carryover for sword increased 1.5 -> 2
attack scaling carryover for sword beam increased 1.5 -> 2
attack scaling carryover for iai slash increased 2 -> 3
attack scaling carryover for Demon Greatsword increased 2 -> 2.5
attack scaling carryover for claw strikes 1 -> 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
