Full notes
Full My Pet Rock update
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What changed
- Gameplay
- Balance
- UI and audio
My Pet Rock changes
Hi everyone, another list of changes and improvements have been added
Hostile Enemies have a reduced fire rate
Hostile Enemies can also fire missiles now
Late-Wave enemies have a chance of spawning with a shield
The Trigger-Happy Boss can now be defeated with the Janitor
Bosses now have a chance of being legendary
Player stats regenerate faster between waves
Black holes no longer create invincible enemies
Added an active skill for the Lawyer
Farms and Wells have been reworked - Instead of earning resources at the end of each wave, resources are now time based
The laser upgrade now scales to the player's damage
A few followers have been added
The player HUD no longer shakes
Quests no longer reset on a load game
Allies now use a skill tree - Rather than global stat upgrades, each ally can have seperate upgrade paths (Offense , Defense , Support)
Settings for sound / music volume have been added
New graphics have been added for the allies
What's still to come?
Currently, end game elements are being finished, as well as adding a survival mode - Higher difficulty, certain prerequisites (Allies require a citizen / Farms require workers to operate) and other challenges. While this hasn't been a very high priority thing to focus on, adding multiplayer has been a thought, although if it is added, it will most likely not be added in time for the initial release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
