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Steam News5 January 20179y ago

My Pet Rock Update / Changes 1.5.2017

Hi everyone, another list of changes and improvements have been added Hostile Enemies have a reduced fire rate Hostile Enemies can also fire missiles now Late-Wave enemies have a chance of spawning with a shield The Tri

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Full My Pet Rock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
addedHi everyone, another list of changes and improvements have been added
changedHostile Enemies have a reduced fire rate
changedLate-Wave enemies have a chance of spawning with a shield
addedThe Trigger-Happy Boss can now be defeated with the Janitor
addedBosses now have a chance of being legendary
removedBlack holes no longer create invincible enemies

My Pet Rock changes

addedHi everyone, another list of changes and improvements have been added
changedHostile Enemies have a reduced fire rate
changedLate-Wave enemies have a chance of spawning with a shield
addedThe Trigger-Happy Boss can now be defeated with the Janitor
addedBosses now have a chance of being legendary

Hi everyone, another list of changes and improvements have been added

  • Hostile Enemies have a reduced fire rate

  • Hostile Enemies can also fire missiles now

  • Late-Wave enemies have a chance of spawning with a shield

  • The Trigger-Happy Boss can now be defeated with the Janitor

  • Bosses now have a chance of being legendary

  • Player stats regenerate faster between waves

  • Black holes no longer create invincible enemies

  • Added an active skill for the Lawyer

  • Farms and Wells have been reworked - Instead of earning resources at the end of each wave, resources are now time based

  • The laser upgrade now scales to the player's damage

  • A few followers have been added

  • The player HUD no longer shakes

  • Quests no longer reset on a load game

  • Allies now use a skill tree - Rather than global stat upgrades, each ally can have seperate upgrade paths (Offense , Defense , Support)

  • Settings for sound / music volume have been added

  • New graphics have been added for the allies

What's still to come?

Currently, end game elements are being finished, as well as adding a survival mode - Higher difficulty, certain prerequisites (Allies require a citizen / Farms require workers to operate) and other challenges. While this hasn't been a very high priority thing to focus on, adding multiplayer has been a thought, although if it is added, it will most likely not be added in time for the initial release.

Source

Steam News / 5 January 2017

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