Update log
Full My Name Is... update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Workshop
- Balance
Finally, after a long and exhausting time, the new demo version 0.5 is available!
===== CHANGELOG =====
General:
The entire game was repainted.
Some locations have been refreshed.
New mechanic: before the player opens the white door, he needs to find 3 hidden butterflies on the level(sometimes you can find 1 extra)
New UI.
Added tutorial level
New types of items are available, called tools.
added 3 types of weather: clear, mist and night
Locations are now randomly rotated.
My compositions replaced music.
Added a sky that slowly rotates.
Enemy
Some opponents have a new look
Added new mid-boss Phasmophobia.
Xylophobia(forester) is now doing some harm.
Phobophobia(Doctor) is dealing less damage
All monsters are now making sounds
Monsters are moving on the walls and ceiling more correctly (Note: sometimes there is a weird bug that they are walking weirdly)
===== TO DO =====
I need to fix this monsters movements.
Preparing Linux version of the game
Prepare controller support.
The sense of hearing is not yet working, it helps in detecting enemies or opening combination locks.
I have hope that now that many things have been polished, the game is in straight way to be finished.
Source
