Update log
Full My Name Is... update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Workshop
- Fixes
Hi there!
I can finally write something after my health deteriorated and I was hospitalized.
Now I polising game to launch new demo with new stuff! When In come is hard to say.
=== 1. Repaint ===
Refreshing colors and concept of some creatures (old/new):
=== 2. Gameplay ===
I notice that finding the door is too easy, so I break UI into two parts. On the right is the inventory, and now Player will have to find 3 hidden butterflies.
Also adding tools that give extra power to the protagonist, for example, there is a candle that lights and will be helpful in dark places, so there will be dark places or the entire level will be dark.
=== 3. AI and Opponents ===
I notice that in the demo version, AI on the wall or ceiling have problems, which is fixed, but sometimes AI take a weird lane.
Also, the new monsters are approaching!
That's all for now, see you next time!
Source
