My Name Is...
Steam News 25 February 20262mo ago

New demo coming soon

Hi there! I can finally write something after my health deteriorated and I was hospitalized. Now I polising game to launch new demo with new stuff! When In come is hard to say. === 1. Repaint === Refreshing colors and c…

Update log

Full My Name Is... update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Workshop
  • Fixes
changedI can finally write something after my health deteriorated and I was hospitalized.
addedNow I polising game to launch new demo with new stuff! When In come is hard to say.
addedRefreshing colors and concept of some creatures (old/new):
changed=== 2. Gameplay ===
changedI notice that finding the door is too easy, so I break UI into two parts. On the right is the inventory, and now Player will have to find 3 hidden butterflies.
changedAlso adding tools that give extra power to the protagonist, for example, there is a candle that lights and will be helpful in dark places, so there will be dark places or the entire level will be dark.

Hi there!

I can finally write something after my health deteriorated and I was hospitalized.

Now I polising game to launch new demo with new stuff! When In come is hard to say.

=== 1. Repaint ===

Refreshing colors and concept of some creatures (old/new):

=== 2. Gameplay ===

I notice that finding the door is too easy, so I break UI into two parts. On the right is the inventory, and now Player will have to find 3 hidden butterflies.

Also adding tools that give extra power to the protagonist, for example, there is a candle that lights and will be helpful in dark places, so there will be dark places or the entire level will be dark.

=== 3. AI and Opponents ===

I notice that in the demo version, AI on the wall or ceiling have problems, which is fixed, but sometimes AI take a weird lane.

Also, the new monsters are approaching!

That's all for now, see you next time!

Source

Steam News / 25 February 2026

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