Update log
Full My Name Is... update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Hi there!
Better late than never, like they say (I was in the hospital).
My Name is... is taking part in Steam next. I uploaded a demo some time ago, marked as 0.2V, and launched a few days later new version 0.3 and working on a new version marked 0.4, which you can watch on stream.
=== 0.3 Changelog ===
- Forest level improving
- fixing bugs with protagonist transformations
- fixing bug where the pink door on the 2nd level is not working
- adding 3rd level only for info of playing demo (with big surprise)
=== In incoming 0.4 ===
- Forest and Assylum will gain new locations.
- Bosses: Phobophobia and Xylophobia (or hylophobia) are added; they have unique AI
- New mid-boss: Phasmophobia;
- working on improving AI and fixing bugs where AI on the wall or ceiling are acting strangely.
- Mid-Boss: Light and dark will act differently; light is gonna search for the player, while dark goes berserk.
If something goes wrong with streaming, I'm gonna upload the video on YouTube
Source
