Full notes
Full My Infamous Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
General
You can now preview a hero's path through the dungeon. To see the preview, hover over the spawn point or the hero preview icon in the bottom right.
Reworded some tooltips that describe how heroes move through the dungeon.
Default volume level is 20% quieter.
Balance
The price multiplier of levelled monsters has decreased from 4x -> 3x.
Bug fixes
Fixed an issue where merging monsters with artifacts would merge their buffs twice.
Capped attack at 2 billion, preventing integer overflow issues with monster attack becoming negative.
Fixed an issue where the resolution setting was not being saved in window mode.
Fixed a crash that could happen when you had a level 3 monster in the loot deck.
Thanks to everyone who played the demo! I have a mountain of feedback to sort through and attempt to prioritize. Keep sharing your thoughts and I'll keep putting out patches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
