Full notes
Full My Infamous Dungeon update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
My Infamous Dungeon changes
General
Interior rooms can be moved. Rooms can also be placed anywhere temporarily, but the next wave button is disabled until everything connects.
Items can be dragged out of the inventory.
The hero path preview now shows the full path the hero may take, and the preview will show while placing rooms.
The F key shortcut for next wave has been disabled so people don't accidently press it. This is likely just temporary, and I hope to bring it back once it's better communicated.
The HP bar button is more obvious.
Added an additional prompt to explain how to delete items in the inventory.
The backstab buff is now listed separately from other artifact buffs, making it easier to tell what damage is temporary.
Reworded some tooltips.
Progress is saved mid-run. It only applies if you quit before winning/losing.
Balance
The snake's prepare buff has been reduced from 5 to 4 attack.
Venom reduced from 10% to 5% incoming damage.
Blood of the Master mana cost increased from 3 to 4.
Reduced the healing benefit from merging monsters.
Bug fixes
Monsters now gain experience directly after they kill a hero. It previously played all Celebrate animations across the dungeon before rewarding EXP.
The Crypt Keeper's "give EXP on death" passive now applies to recruited monsters.
Fixed some inconsistencies with the progress bar that counts down to the Hero King's arrival.
The "inventory full" tooltip now shows on the correct row when you have a Storage Chest in the dungeon.
Fixed an issue where it was impossible to click on a monster positioned directly above the inventory window.
Huge thanks to everyone giving feedback on Steam and Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
