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Steam News15 April 20262mo ago

DevLog #4 - February 2026

๐ŸŒธHey everyone and thanks for everything regarding the My Dear Emma demo launch. ๐ŸŒธ We had a lot of detailed feedback and positive reviews that made the team really motivated to continue working on the project!

In this update12

Full notes

Full My Dear Emma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Server
addedThere have been a lot of changes to the forest mood and the colors/tone of the lighting. Here is a before/after of some places:You can also see that some props & foliage have been added. You will be able to explore new paths & see much more in the final release!
removed๐Ÿ‘๏ธ Depth Of Field has been added as a setting:It can easily be disabled in the settings, and will receive some tuning for the intentsity!
changed๐ŸŽ’ The User Interface & inventory icons have been rethinked completely for a new hand-drawn style:[carousel][/carousel]
changed๐ŸŽ’ The User Interface & inventory icons have been rethinked completely for a new hand-drawn style:It will be integrated in the final release of the game, what do y'all think of it?
changedWe also had someone that worked on the design overhaul of the encyclopedia, with hand-painted drawings! ๐Ÿ–Œ๏ธ (You would have already know that if you were on our discord server ๐Ÿ˜‰)Here is a preview of it in-game :
changedโš–๏ธ Gameplay balancingThe headbob has been reduced during all movements; this should avoid unwanted headaches for some of you :)

My Dear Emma changes

addedYou can also see that some props & foliage have been added. You will be able to explore new paths & see much more in the final release!
removedIt can easily be disabled in the settings, and will receive some tuning for the intentsity!
changed[carousel][/carousel]
changedIt will be integrated in the final release of the game, what do y'all think of it?
changedHere is a preview of it in-game :

๐ŸŒธHey everyone and thanks for everything regarding the My Dear Emma demo launch. ๐ŸŒธ

We had a lot of detailed feedback and positive reviews that made the team really motivated to continue working on the project!

We will deliver some more devlogs to keep you updated!

Starting today with the changes that happened during February:

๐Ÿ–ผ๏ธ Visual changes

There have been a lot of changes to the forest mood and the colors/tone of the lighting. Here is a before/after of some places:

[carousel][/carousel]

You can also see that some props & foliage have been added. You will be able to explore new paths & see much more in the final release!

๐Ÿ‘๏ธ Depth Of Field has been added as a setting:

It can easily be disabled in the settings, and will receive some tuning for the intentsity!

๐ŸŽ’ The User Interface & inventory icons have been rethinked completely for a new hand-drawn style:

[carousel][/carousel]

It will be integrated in the final release of the game, what do y'all think of it?

We also had someone that worked on the design overhaul of the encyclopedia, with hand-painted drawings! ๐Ÿ–Œ๏ธ (You would have already know that if you were on our discord server ๐Ÿ˜‰)

Here is a preview of it in-game:

โš–๏ธ Gameplay balancing

  • The headbob has been reduced during all movements; this should avoid unwanted headaches for some of you :)

  • Emma moves a bit faster.

๐Ÿชฒ Bug fixes & issues

  • The voice lines don't overlap anymore. A queuing system has been added, and the more important ones can also be repeated as many times as needed.

  • A lot of collisions have been adjusted, mostly to fix areas that Emma should not go to, but also adding some new areas to explore!

That's it for the devlog, you can connect to the community and get some insights by checking this link: https://www.soulven.com/join/

Stay cozy ๐Ÿ‚

Source

Steam News / 15 April 2026

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