The v2.4.0 patch for My Colony is now available and includes a few important changes that you should be aware of, so let's take a look at it. The biggest change is with the built-in global chat for the game.
Full notes
Full My Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
Server
Performance
addedThe v2.4.0 patch for My Colony is now available and includes a few important changes that you should be aware of, so let's take a look at it.
changedThe biggest change is with the built-in global chat for the game. It has previously been powered by my Ape Chat online service, but due to new age verification laws that are coming online right now all across the globe, I have decided to shut that service down. As a result, the in-game chat now uses the same relay server that the Galactic Board of Trade uses for trade notifications, which still supports real time chat, but messages are no longer stored and logged. This means that if you sign on, you can't pull out the old chat sidebar or see a history of chat messages from when you were offline.
changedThe other big change in this update is for macOS players of the game (all 2 or so of you). The macOS client was previously compiled for Intel x86 64bit CPUs, but since most of the Apple players are now using Apple Silicon PC's, the macOS build it now compiled for Apple M series ARM CPUs. This means that Apple Silicon users should now get better native performance from the game, but Intel CPU users are now SOL. If you are still on an Intel mac, head over to the Ape Apps Discord channel (there is a link within the game), and I can hook you up with an Intel binary.
changedFinally, I think the game should be fully working in offline mode now, although you may have to start it in online mode at least one time first. I am not sure; I tried it back and forth several times and I am pretty sure it's working but let me know if you still have issues. My goal for the game is for it to be fully playable without a connection, so that when I get hit by a bus and the server goes under the game will still work.
changedOh, and one more thing. Some of you are aware that for a few years I have been working on a 3D voxel-based sequel for My Colony. I have decided to scrap that endeavor and start over from scratch on a proper My Colony 2 that is worthy of the name. Stay tuned here for more details, I will be posting screenshots and an announcement video soon, but I think you will all like it!
My Colony changes
addedThe v2.4.0 patch for My Colony is now available and includes a few important changes that you should be aware of, so let's take a look at it.
changedThe biggest change is with the built-in global chat for the game. It has previously been powered by my Ape Chat online service, but due to new age verification laws that are coming online right now all across the globe, I have decided to shut that service down. As a result, the in-game chat now uses the same relay server that the Galactic Board of Trade uses for trade notifications, which still supports real time chat, but messages are no longer stored and logged. This means that if you sign on, you can't pull out the old chat sidebar or see a history of chat messages from when you were offline.
changedThe other big change in this update is for macOS players of the game (all 2 or so of you). The macOS client was previously compiled for Intel x86 64bit CPUs, but since most of the Apple players are now using Apple Silicon PC's, the macOS build it now compiled for Apple M series ARM CPUs. This means that Apple Silicon users should now get better native performance from the game, but Intel CPU users are now SOL. If you are still on an Intel mac, head over to the Ape Apps Discord channel (there is a link within the game), and I can hook you up with an Intel binary.
changedFinally, I think the game should be fully working in offline mode now, although you may have to start it in online mode at least one time first. I am not sure; I tried it back and forth several times and I am pretty sure it's working but let me know if you still have issues. My goal for the game is for it to be fully playable without a connection, so that when I get hit by a bus and the server goes under the game will still work.
changedOh, and one more thing. Some of you are aware that for a few years I have been working on a 3D voxel-based sequel for My Colony. I have decided to scrap that endeavor and start over from scratch on a proper My Colony 2 that is worthy of the name. Stay tuned here for more details, I will be posting screenshots and an announcement video soon, but I think you will all like it!
The v2.4.0 patch for My Colony is now available and includes a few important changes that you should be aware of, so let's take a look at it.
The biggest change is with the built-in global chat for the game. It has previously been powered by my Ape Chat online service, but due to new age verification laws that are coming online right now all across the globe, I have decided to shut that service down. As a result, the in-game chat now uses the same relay server that the Galactic Board of Trade uses for trade notifications, which still supports real time chat, but messages are no longer stored and logged. This means that if you sign on, you can't pull out the old chat sidebar or see a history of chat messages from when you were offline.
The other big change in this update is for macOS players of the game (all 2 or so of you). The macOS client was previously compiled for Intel x86 64bit CPUs, but since most of the Apple players are now using Apple Silicon PC's, the macOS build it now compiled for Apple M series ARM CPUs. This means that Apple Silicon users should now get better native performance from the game, but Intel CPU users are now SOL. If you are still on an Intel mac, head over to the Ape Apps Discord channel (there is a link within the game), and I can hook you up with an Intel binary.
Finally, I think the game should be fully working in offline mode now, although you may have to start it in online mode at least one time first. I am not sure; I tried it back and forth several times and I am pretty sure it's working but let me know if you still have issues. My goal for the game is for it to be fully playable without a connection, so that when I get hit by a bus and the server goes under the game will still work.
There are a couple of other small changes as well, if you are interested you can see the full release notes here: My Colony v2.4.0 Released - Ape Apps
Oh, and one more thing. Some of you are aware that for a few years I have been working on a 3D voxel-based sequel for My Colony. I have decided to scrap that endeavor and start over from scratch on a proper My Colony 2 that is worthy of the name. Stay tuned here for more details, I will be posting screenshots and an announcement video soon, but I think you will all like it!