Full notes
Full MuX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
New Features
Components
lerps (utor, uton, rtou, rton, ntor, ntou) Linearly interpolates between unit (0 to 1), range (X to Y) and normal (-1 to 1).
uknob & nknob
toggleboard
randomdispatch
pass_in & pass_out
Wiki
Added a series of 'wiki' scenes. to enter the wiki, type:
loadx wiki
or use press the i button in the Hub.
Changes / Improvements
Updated interaction system
Fixed a issue where pressing a button really fast will cause it to not register a press.
L_IZA
Various fixes and improvements
New command:
print "text"
makes L_IZA write some text to the console.
The txt command now accepts argument:
txt src:"source.txt"
- where source.txt is the path to a text file relative to your save folder.
You can now paste text into L_IZA's console. simply copy some text to your clipboard, and press ctrl+v while in MuX.
You can now save your scene using the ctrl+s keyboard shortcut.
Palette / Keyboard
Added the up, down, left and right buttons, for navigating in the console. (Also works on your physical keyboard). Up and down cycles between previous and next in your command history.
Components
Many of the components now light up when firing an event.
Various visual changes.
Theremux Visual updates, and now also outputs the angle of your trigger.
New Hub
The hub has been redesigned with a lot more example scenes, featuring two scenes by community member Zymf
Lift
The playspace has been rotated 90 degrees, to better match the player's room-scale setup.
The floor has been raised slightly, to better match the player's room-scale setup.
Known issues
Some of the spawning positons are incorrect
Sometimes L_IZA and the Palette goes out of range of the Play Area
Slides and wiki pages incomplete.
Developer's comments
Dear MuX-icians: With this new update, along with a bunch of new components, we have reworked the Interaction system, resulting in a much improved button-pressing experience. Instead of having to carefully touch a button, you can now press, poke, whack and slam to your heart's content! We also added a major improvement to the visual feedback. Event components now light up when firing, making it easier to follow what is going on. We have also added the first version of our in-game Wiki. In the Wiki, you can read articles about all of the components, as well as various important concepts, such as connections, signals and commands. Some Wiki pages also feature examples, to help you understand the various concepts and components in MuX. To enter the wiki, either find the i button in the Hub, or type loadx wiki into L_IZA. Please note that MuX is a work in progress, and everything is subject to change. We hope you have fun with the new update, and we'd like to give a warm welcome to all of the new players who have joined us since the last update. Please feel free to share your thoughts and creations here in the steam forum, on reddit, or on social media. Stay MuX-y! -The MuX team
Source
Changelog.gg summarizes and formats this update. How we read updates.
