Full notes
Full Mutiny Island update
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What changed
- Gameplay
- Fixes
Mutiny Island changes
Hi everyone,
A new update has been released to improve Multiplayer and Singleplayer Mode:
PvP Mode Fixes:
Fixed an issue where joining PvP lobbies would sometimes not correctly sync enemy locations for clients. PvP mode now correctly uses the host as the shared world authority, allowing connected players to see the same enemies, NPCs, objects (in some cases, players may still only see objects tied to their own game state), and day/time state. Enemy and NPC positions, activities, and defeated states are mirrored from the host to clients.
Client actions against shared enemies are now sent back to the host, helping keep combat and world state consistent for everyone in the session.
Single Player Improvements:
A new Sea Encounter Director has been added using existing systems to create random sailing threats based on boat/ship travel, weather, bounty, progression, level, and ABS spawns.
Additional Save Slot has been added. Mutiny Island now supports two save files.
Disabled keyboard input for Name Select to support the new default WASD controls. Also fixed an issue where deleting a previously selected letter in Name Select would not always clear correctly.
Added F4 for Full Screen Text in the CTR menu.
Added the build version number to the Multiplayer menu.
Other small various bug fixes and improvements.
Source
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