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Steam News27 May 20261mo ago

v1.6.0 Released: Online Multiplayer Update

Hi everyone, Almost seven years after release, Mutiny Island has received a brand new feature: experimental online multiplayer. Players can now host or join online lobbies with up to four players.

Full notes

Full Mutiny Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions7 changes0 removals
  • Gameplay
  • Maps
  • Store
  • Balance
  • Server
  • UI and audio
addedAlmost seven years after release, Mutiny Island has received a brand new feature: experimental online multiplayer.
addedPlayers can now host or join online lobbies with up to four players. Multiplayer can be accessed from the MP menu after loading into your save file. Public and private lobbies are supported, with private games using a room code system. Each player can freely explore the whole map at their own leisure without any tethers.
addedThe new lobby system lets players host, browse, search, refresh, and join multiplayer games. Lobbies can be set as public or private, and players can filter games by PvE or PvP mode. Items can be brought over freely into online and back into single player.
changedPvE mode lets players see each other while playing in the world. You can meet up, chat, emote, trade, and see where other players are while exploring.
changedPvP Mode
changedPvP mode is the combat-focused multiplayer option. In this mode, players can damage each other directly, and player defeats are announced to the lobby.

Mutiny Island changes

addedAlmost seven years after release, Mutiny Island has received a brand new feature: experimental online multiplayer.
addedPlayers can now host or join online lobbies with up to four players. Multiplayer can be accessed from the MP menu after loading into your save file. Public and private lobbies are supported, with private games using a room code system. Each player can freely explore the whole map at their own leisure without any tethers.
addedThe new lobby system lets players host, browse, search, refresh, and join multiplayer games. Lobbies can be set as public or private, and players can filter games by PvE or PvP mode. Items can be brought over freely into online and back into single player.
changedPvE mode lets players see each other while playing in the world. You can meet up, chat, emote, trade, and see where other players are while exploring.
changedPvP Mode

Hi everyone,

Almost seven years after release, Mutiny Island has received a brand new feature: experimental online multiplayer.

Players can now host or join online lobbies with up to four players. Multiplayer can be accessed from the MP menu after loading into your save file. Public and private lobbies are supported, with private games using a room code system. Each player can freely explore the whole map at their own leisure without any tethers.

Online Lobbies

The new lobby system lets players host, browse, search, refresh, and join multiplayer games. Lobbies can be set as public or private, and players can filter games by PvE or PvP mode. Items can be brought over freely into online and back into single player.

PvE Presence Mode

PvE mode lets players see each other while playing in the world. You can meet up, chat, emote, trade, and see where other players are while exploring.

This mode is focused on playing alongside other players rather than sharing full world combat. World enemies and combat are not shared in PvE Presence Mode.

PvP Mode

PvP mode is the combat-focused multiplayer option. In this mode, players can damage each other directly, and player defeats are announced to the lobby.

PvP also enables shared host-side combat encounters. Active enemies from the host’s world can appear for connected players, including their movement, animations, health, and defeated state. This allows players to take part in the same combat encounter, with the host keeping the main enemy state in sync for the lobby.

Loot and resources in PvP are shared through the host’s world rather than being separate per player, so players may need to coordinate and share supplies to get by.

Because this mode shares more active combat information, it may feel rougher or less predictable than PvE Presence Mode while multiplayer is still experimental.

Chat and Trading

Players can now chat with each other in multiplayer lobbies. Trading has also been added, allowing players to trade gold and inventory items. Both players must confirm a trade before it is completed. Some special items cannot be traded.

Other Features

This update also includes WASD as a default control option. Pressing reset to default controls in the Keyboard Settings menu will restore the default control configuration for you.

Automatic save backups are created when hosting or joining a multiplayer lobby and can be found in the Save folder.

Pressing F4 will now allow you to run the game in True Fullscreen.

Important Note

Multiplayer is experimental and may still have bugs, rough edges, or unusual behaviour. Please back up important saves and report any issues you find.

Source

Steam News / 27 May 2026

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