In this update3
Full notes
Full MuteX+ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
MuteX+ changes
Most of what I've been working on isn't quite ready to show or publish yet, but rest assured that Volcano progress is going well.
Content/Balancing
Several countermeasures have been placed to attempt and remove some jank associated with projectile Reflects. They should overall feel much smoother, especially against faster projectiles, and anyone that was struggling with spacing/timing their Reflects will benefit from these changes.
The bomb that Drops spawn when dying is now an entity with the same properties as mines. This means that you can punch it and slash it, and killing an enemy with it will give you combo. T o compensate, the bomb now detonates faster and has a larger radius (and Drops now roll a mutation chance by colliding with a bomb)
Beach's Enemy Count has been increased to 500, and the mutation chance for Drop + Drop -> Torrent has been doubled.
A cursor has been added so that controller users can click the end-of-game buttons.
Toxxer's attack size has been increased.
The code for Status Effects has been redone, and status accumulation has been adjusted to compensate for new logic.
Ranger's Boomerang now travels twice as fast. It always felt like an awkward projectile due to its slow speed, so I'm testing out making them faster.
The player now has a small amount of stun immunity after landing from being Airborne.
The lifetime of Knife Overcharge's waves has been reduced from 0.3s to 0.25s. Slight nerf because while this powerup is fun and has skill expression, it was a little too safe when invalidating the entire arena. The only reason it didn't get hit further is because Overdrive is arguably the same level of power, but we'll see as things progress.
Certain instances of hitstop have had their duration reduced or been completely removed.
Adjusted Knife Overcharge's waves so that Scrambler's aura works on them.
Visual/Audio
FULL AUDIO OVERHAUL: Audio is now properly directional and continously scales with distance to the player. This was a large undertaking that included changing how every enemy movement is coded among other things, so if I missed something or caused a bug, let me know.
Small visual adjustments have been made to Brigand's Spinslash animations.
Adjusted the loading screen.
Hellion has received new animations and audio cues for its Breacher Throw and Mini-Dash.
Status Effects now apply a screen effect proportionate to how close they are to full.
Toxxer now has a new sprite and new animations.
Spinner and Blender no longer leave splats and instead leave behind rocks. Their hit sounds have been adjusted to match that as well.
Several enemies and things have received new sounds that the new sound implementation allows for.
Bugfixes
I did not keep track of most of the bugs I fixed. Woops.
HOPEFULLY fixed the bug where controllers could not properly aim Bulldozer Bounce.
Fixed Oiler being able to hit you while you are airborne.
Fixed one of the level unlock blockers being a blinding white.
Fixed a lot of visual bugs. If you still see any stupid black outlines around shadow backgrounds after this update, let me know. I tried to get all the ones I noticed.
Fixed a bug relating to Masked Failure's attacking.
Source
Changelog.gg summarizes and formats this update. How we read updates.
