Full notes
Full MuteX+ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
Content
11 new Anecdote entries and 2 new Conversation entries for the Bestiary
FIlled in any Anobrite entries that didn't have advice yet.
NEW BOSSES+: Nightmare Growth+, Masked Failure+
20 NEW ACHIEVEMENTS. Most challenge ones will apply retroactively upon opening a level in the level select menu if you've already done them.
Visual/Audio
Adjusted some Anobrite advice in the Bestiary.
Spinners have been given a visual assist aura.
The information windows in the Tutorial now automatically open at their respective sections.
Modified the Greenie dummies in the Tutorial so that they function like real Greenies.
Added an option to turn off Trick Display.
Adjusted the UI for the display options.
Changed the name of the Powerup window from "Arsenal" to "Powerup Drops".
Added a Trick Display for doing the Forbidden Tech successfully.
Made the Bramble Trails and Branch Impales of Nightmare Growth visible through the darkness.
Added number text to the Volume sliders, and updated their appearance.
Added unlock notifications for Bosses+ and the Advanced Tutorial.
Slightly reworded the dialogue in the Basic Tutorial.
Added 2 new Displayed Tricks. 1 of them involves Power-Ups and 1 involves the base kit.
Added a cursor animation for when Brakeslash/Brakepunch can be performed.
Balance/Feel
Gigabrite+'s Dash Slash now predicts slightly further.
Punching a Blender into other enemies should now count as a Friendly Fire trick.
Punching Spinners now shuts them down permanently. This should let you set up Chain-Bounces in later levels more easily.
Spinners now do not stop when bumping into an enemy. Before, they would only not stop if they bumped into a Spinner or a Blender ring.
Zips now perform their Chain Lightning attack twice as fast (matching the speed of Stonespark's), but they are now locked in place for the duration of the Chain Lightning. Due to this, killing a Zip now destroys its Chain Lightning.
Stonespark’s Spark Balls have been reworked. They are now initially nonvolatile and stick to the arena borders instead of freely flying past. Their pivot action is now commanded by Stonespark, which enables their proximity explosion.
Stonespark now cannot do the same grounded attack more than 2 times in a row.
Added an extra indicator to Scarred Experiment+'s Mutation Attack. Also modified its existing indicator and properties so that counterplay is more consistent/feels better.
Removed 2 Guards from the Basic Tutorial.
Bugfixes
Fixed a bug where the display setting buttons didn't properly line up with their setting's state on load.
Fixed a bug where Stun Clashing off of a blinding attack would teleport you to the attacker.
Fixed clipping through the player collision barriers (hopefully). I just thickened them, so hopefully that's enough.
Fixed a bug causing blank lines to show up on the Trick Display.
Fixed a bug where the text for the Advancd tutorial button did not properly get changed from Endless.
Fixed a bug where a Sweeper collision would stun the player mid-jump.
Source
Changelog.gg summarizes and formats this update. How we read updates.
