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Steam News22 September 20259mo ago

Powerup Visual Polish Patch

Content New Powerup: Knife Overcharge. Unlocked by clearing Forest. Drop, Oiler, and Boxer are now spawnable in Practice Mode. New Bestiary Entries: Guard Grephous Company Intel and MutiN Log.

Full notes

Full MuteX+ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedContentNew Powerup: Knife Overcharge. Unlocked by clearing Forest.
addedContentNew Bestiary Entries: Guard Grephous Company Intel and MutiN Log.
changedContentGliding Footwork's speed boost has been adjusted to make the player's speed consistent throughout the entire swing. Additionally, Slashes now become Spinslashes during Gliding Footwork.
addedVisual and AudioPowerups have received an improved look, and their pickup now has a universal frame to hold the powerup image.
changedVisual and AudioOverdrive and Gliding Footwork have received visual effects.
addedVisual and AudioThe powerup duration text is now polished, and a screen effect for picking up a powerup has been added.

Content

  • New Powerup: Knife Overcharge. Unlocked by clearing Forest.

  • Drop, Oiler, and Boxer are now spawnable in Practice Mode.

  • New Bestiary Entries: Guard Grephous Company Intel and MutiN Log.

  • Gliding Footwork's speed boost has been adjusted to make the player's speed consistent throughout the entire swing. Additionally, Slashes now become Spinslashes during Gliding Footwork.

Visual and Audio

  • Powerups have received an improved look, and their pickup now has a universal frame to hold the powerup image.

  • Overdrive and Gliding Footwork have received visual effects.

  • The powerup duration text is now polished, and a screen effect for picking up a powerup has been added.

  • Sprite's bolt has new VFX (might be standard for energy attacks going forward).

  • Ranger's boomerang has been given the standard physical projectile trail.

  • Adjusted the sound cues for dashing indicator attacks so that they line up with the hitbox actually coming out.

  • Lunge indicators now fade out in a similar manner to projectile indicators.

Balancing

  • Made the hitboxes for dashing indicator attacks (Assassin, Gigabrite, and Masked Failure) last half as long.

  • Gigabrite's stomp projectile is now less offset from its origin so that it didn't practically spawn off-center from the boss. To compensate, the projectile in question now travels faster.

  • Removed the full heal that was given upon reaching the boss.

  • Powerups are not able to be picked up while their 0.5s global magnet timer is active.

Bugfixes

  • Fixed Masked Failure constantly looking away from the player.

  • Fixed the backshadow for the health bar not disappearing while the player is airborne.

  • Fixed Brigand's old sprites being used for her right-facing Airborne Spinslash animation.

  • Fixed a bug that made Breacher visually very large when punched.

  • Fixed being able to select nothing as a powerup by clicking a loadout slot before clicking any powerup upon entering the Arsenal menu.

  • Fixed Anomalies spawning in Practice Mode

Source

Steam News / 22 September 2025

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