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Steam News19 May 20224y ago

Devlog 5 - May. 19th. 2022

Story Mode: I finally started working on what I think will be the main game. In short the mode is: A story mode where you explore a map. Complete fights or Challenges to earn fame. Fame gains you access to tournaments.

In this update1

Full notes

Full Mutant Karate Canary update

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What changed

0 fixes4 additions1 change1 removal
  • Maps
  • Gameplay
  • Balance
changedIn short the mode is:A story mode where you explore a map.
addedIn short the mode is:When you win tournaments you unlock new Characters or Maps.
addedFame, Coins, Buffs and Permanents:Buffs are buffs :) You can assign up to three at the time to a fighter. They trigger by themselves when the fight is happening and have a certain amount of times they can be used.
removedFame, Coins, Buffs and Permanents:Permanents are buffs that you assign and can’t remove again. They alter base damage, base health etc.
addedAuto fighting and AI:Since AI vs AI fighting has been so much fun to work on. I watch a few fights every day. I also added an “Auto Fight” option to this mode. I don’t know if it will be in for the final version but for now I enjoy prepping my fighters and watching them fight.
addedAuto fighting and AI:That’s all for now, no new demo yet but I hope you enjoyed the small update. Remember to wishlist!

Mutant Karate Canary changes

changedA story mode where you explore a map.
addedWhen you win tournaments you unlock new Characters or Maps.
addedBuffs are buffs :) You can assign up to three at the time to a fighter. They trigger by themselves when the fight is happening and have a certain amount of times they can be used.
removedPermanents are buffs that you assign and can’t remove again. They alter base damage, base health etc.
addedSince AI vs AI fighting has been so much fun to work on. I watch a few fights every day. I also added an “Auto Fight” option to this mode. I don’t know if it will be in for the final version but for now I enjoy prepping my fighters and watching them fight.

Story Mode:

I finally started working on what I think will be the main game.

In short the mode is:

  1. A story mode where you explore a map.

  2. Complete fights or Challenges to earn fame.

  3. Fame gains you access to tournaments.

  4. When you win tournaments you unlock new Characters or Maps.

Fame, Coins, Buffs and Permanents:

The economies needed for this to be fun are Coins and Fame.

A Coin works like a “continue” so if all your fighters fall you can use a coin to revive one of them.

Fame is a level system. After each fight you gain points the points are converted into fame points (I do this so you can have a Buff that gives you “x2 fame” and then doubles your point to fame conversion rate). You will x amount of Fame points to get the next Fame Level.

Buffs are buffs :) You can assign up to three at the time to a fighter. They trigger by themselves when the fight is happening and have a certain amount of times they can be used.

Permanents are buffs that you assign and can’t remove again. They alter base damage, base health etc.

Auto fighting and AI:

Since AI vs AI fighting has been so much fun to work on. I watch a few fights every day. I also added an “Auto Fight” option to this mode. I don’t know if it will be in for the final version but for now I enjoy prepping my fighters and watching them fight.

That’s all for now, no new demo yet but I hope you enjoyed the small update. Remember to wishlist!

Source

Steam News / 19 May 2022

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