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Full Mutant Karate Canary update
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What changed
- Maps
- Gameplay
- Balance
Mutant Karate Canary changes
Story Mode:
I finally started working on what I think will be the main game.
In short the mode is:
A story mode where you explore a map.
Complete fights or Challenges to earn fame.
Fame gains you access to tournaments.
When you win tournaments you unlock new Characters or Maps.
Fame, Coins, Buffs and Permanents:
The economies needed for this to be fun are Coins and Fame.
A Coin works like a “continue” so if all your fighters fall you can use a coin to revive one of them.
Fame is a level system. After each fight you gain points the points are converted into fame points (I do this so you can have a Buff that gives you “x2 fame” and then doubles your point to fame conversion rate). You will x amount of Fame points to get the next Fame Level.
Buffs are buffs :) You can assign up to three at the time to a fighter. They trigger by themselves when the fight is happening and have a certain amount of times they can be used.
Permanents are buffs that you assign and can’t remove again. They alter base damage, base health etc.
Auto fighting and AI:
Since AI vs AI fighting has been so much fun to work on. I watch a few fights every day. I also added an “Auto Fight” option to this mode. I don’t know if it will be in for the final version but for now I enjoy prepping my fighters and watching them fight.
That’s all for now, no new demo yet but I hope you enjoyed the small update. Remember to wishlist!
Source
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