Full notes
Full Mutant Karate Canary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
New movement:
You can now walk! How great is that? With this a lot has changed. All attack animations had to be retimed and balanced. Jump had to be remade and overall speed of fighters had to go through some testing.
I really hope you like it. The game feels a lot better now.
NEW FIGHTER Dough and Mom:
Dough is now playable. Dough is a karate dog, but all the special moves are performed by his owner.
UI:
The in game UI now has fighter names. There is now a presentation animation when a match begins.
Tutorial:
New tutorial with the new movement controls.
AI:
With the new movement system a new AI was needed. I might write more about this later on since it was really fun to make.
Overall graphical improvements:
Screen resolution is now “fake” locked. Lighting and Arena pass.
Bugs Resolved:
Check special images Christie Completing single player then selecting a fighter. Timeout bug Too Fast in air attack Go forward through walls Fixed Orwells Fireball Web build works again I think this update concludes my tweaking “Look and Feel” of the game.
And I can now move on to create the “City map” story mode. + Even more fighters!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
