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Steam News1 June 20179y ago

Mushroom Crusher Extreme Patch 0.97.02

Hi, everybody! Summer is here and we are bringing a small patch to warm things up a little.

Full notes

Full Mushroom Crusher Extreme update

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What changed

1 fix2 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedHi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.
addedMCE Version 0.97.2 - June 1st, 2017Adjustments: Open and closed menu tabs are now color-coded Slimes can now be frozen with Deep Freeze Frozen slimes can then be destroyed with any Spell Poison Gas vents now have a breaking animation Fashroom bombs can trigger other Fashroom bombs Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented Trinket #9's specials reworked Many Trinket affix adjustments
fixedMCE Version 0.97.2 - June 1st, 2017Fixes: Adjusted some winter levels to make it more difficult to get stuck because of melting ice Fixed accomplishment rewards Two different Accomplishments gave the same Trinket as reward If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save Destroyed Slimes are counted in Accomplishments again Fixed Arvenshrooms getting stuck in some levels Fixed an end-game Trinket bug specific to Spike Crush Clones also damage client player in online Co-op Leaving online multiplayer is possible again Unequipping Plain Trinkets in local Co-op fixed Fixed menu navigation for both players in equipment menu when in Co-op mode Fixed a potential issue with save file sizes Highscore list now shows online players equipment Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped Fixed collision on houses’ back walls Gaia Strikes explosions no longer spawn inside boxes Fishes swim closer to shore again Fixed Trinket #41's special effect Trinket special is now properly randomized Fixed Peckshrooms kiting AI getting stuck next to stationary enemies Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level Fixed Molten Orb’s fragments draw order and collision Improved level loading times Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element Teleport speeds are no longer affected by movement speed bonuses Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough Trinket #44's special no longer makes spells ignore global cooldown

Mushroom Crusher Extreme changes

addedHi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.
addedAdjustments: Open and closed menu tabs are now color-coded Slimes can now be frozen with Deep Freeze Frozen slimes can then be destroyed with any Spell Poison Gas vents now have a breaking animation Fashroom bombs can trigger other Fashroom bombs Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented Trinket #9's specials reworked Many Trinket affix adjustments
fixedFixes: Adjusted some winter levels to make it more difficult to get stuck because of melting ice Fixed accomplishment rewards Two different Accomplishments gave the same Trinket as reward If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save Destroyed Slimes are counted in Accomplishments again Fixed Arvenshrooms getting stuck in some levels Fixed an end-game Trinket bug specific to Spike Crush Clones also damage client player in online Co-op Leaving online multiplayer is possible again Unequipping Plain Trinkets in local Co-op fixed Fixed menu navigation for both players in equipment menu when in Co-op mode Fixed a potential issue with save file sizes Highscore list now shows online players equipment Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped Fixed collision on houses’ back walls Gaia Strikes explosions no longer spawn inside boxes Fishes swim closer to shore again Fixed Trinket #41's special effect Trinket special is now properly randomized Fixed Peckshrooms kiting AI getting stuck next to stationary enemies Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level Fixed Molten Orb’s fragments draw order and collision Improved level loading times Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element Teleport speeds are no longer affected by movement speed bonuses Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough Trinket #44's special no longer makes spells ignore global cooldown

Hi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.

MCE Version 0.97.2 - June 1st, 2017

  • Adjustments:

    • Open and closed menu tabs are now color-coded

    • Slimes can now be frozen with Deep Freeze

    • Frozen slimes can then be destroyed with any Spell

    • Poison Gas vents now have a breaking animation

    • Fashroom bombs can trigger other Fashroom bombs

    • Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented

    • Trinket #9's specials reworked

    • Many Trinket affix adjustments

  • Fixes:

    • Adjusted some winter levels to make it more difficult to get stuck because of melting ice

    • Fixed accomplishment rewards

      • Two different Accomplishments gave the same Trinket as reward

      • If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save

    • Destroyed Slimes are counted in Accomplishments again

    • Fixed Arvenshrooms getting stuck in some levels

    • Fixed an end-game Trinket bug specific to Spike Crush

    • Clones also damage client player in online Co-op

    • Leaving online multiplayer is possible again

    • Unequipping Plain Trinkets in local Co-op fixed

    • Fixed menu navigation for both players in equipment menu when in Co-op mode

    • Fixed a potential issue with save file sizes

    • Highscore list now shows online players equipment

    • Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op

    • Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op

    • Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped

    • Fixed collision on houses’ back walls

    • Gaia Strikes explosions no longer spawn inside boxes

    • Fishes swim closer to shore again

    • Fixed Trinket #41's special effect

      • Trinket special is now properly randomized

    • Fixed Peckshrooms kiting AI getting stuck next to stationary enemies

    • Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level

    • Fixed Molten Orb’s fragments draw order and collision

    • Improved level loading times

    • Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles

    • Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element

    • Teleport speeds are no longer affected by movement speed bonuses

    • Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough

    • Trinket #44's special no longer makes spells ignore global cooldown

Source

Steam News / 1 June 2017

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