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Steam News16 February 20179y ago

Mushroom Crusher Extreme Update 0.96.5

Hey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative!

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Full Mushroom Crusher Extreme update

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Repeated intro

Hey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative! The update also contains several Trinket adjustments, new Dictionary entries, some bug fixes and more. Drop by our devblog for more details. MCE Version 0.96.5 - February 16th, 2017

What changed

3 fixes5 additions9 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedHey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative! The update also contains several Trinket adjustments, new Dictionary entries, some bug fixes and more. Drop by our devblog for more details. MCE Version 0.96.5 - February 16th, 2017 [list]
changedHUD Adjustment Menu Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics Move and scale all HUD elements in the game Toggle ON or OFF various HUD elements, by default some elements are toggled OFF Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon Anchoring HUD elements All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point You can anchor elements to any corner or side of the screen or even in the center If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors
changedOnline Player Health Bar - shows your Co-op partner’s health
changedResistances HUD element - shows your current elemental resistances
changedMovement Speed HUD element - shows current movement speed
changedSpell Stats HUD element - that shows your Spells’ damage and cooldowns

Mushroom Crusher Extreme changes

addedHey-ya! We have just released a new MCE update, introducing HUD adjustment menu. You can now move around, adjust size and remove some interface elements altogether - so, you know, get creative! The update also contains several Trinket adjustments, new Dictionary entries, some bug fixes and more. Drop by our devblog for more details. MCE Version 0.96.5 - February 16th, 2017 [list]
changedHUD Adjustment Menu Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics Move and scale all HUD elements in the game Toggle ON or OFF various HUD elements, by default some elements are toggled OFF Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon Anchoring HUD elements All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point You can anchor elements to any corner or side of the screen or even in the center If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors
changedOnline Player Health Bar - shows your Co-op partner’s health
changedResistances HUD element - shows your current elemental resistances
changedMovement Speed HUD element - shows current movement speed

Features:

  • HUD Adjustment Menu

    • Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics

    • Move and scale all HUD elements in the game

    • Toggle ON or OFF various HUD elements, by default some elements are toggled OFF

    • Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon

    • Anchoring HUD elements

      • All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point

      • You can anchor elements to any corner or side of the screen or even in the center

      • If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors

Adjustments

  • Online Player Health Bar - shows your Co-op partner’s health

  • Resistances HUD element - shows your current elemental resistances

  • Movement Speed HUD element - shows current movement speed

  • Spell Stats HUD element - that shows your Spells’ damage and cooldowns

  • Vertical Condition Icons HUD element - works like the regular Condition Icons HUD element, but elements are aligned vertically

  • Added a new basic Trinket stat: post-hit invincibility time

    • Affects the time Zenon spends invulnerable after getting hit

    • As a result, Trinket #2's negative special was replaced with this stat

    • A couple of other Trinkets also get some of their stats replaced with it

  • Added a couple of new Dictionary entries

  • Every enemy type now has its own height, so some Spells now miss short targets on lower levels, but hit taller ones

  • Spore counter font is displayed in yellow color when all spores in the level have been collected

  • Enemy counter font is displayed in yellow color, when all enemies have been defeated in a combo

  • ThunderStorm no longer deals extra damage to frozen enemies but still melts them

  • Trinket #25 now has a special effect

  • Improved responsiveness of enemy and player damage in Online Co-op for Client player

  • Some of the more common basic affixes among Trinkets were replaced with rarer ones

  • The first Trinket drop now unlocks a level earlier

    • Trinket unlocks in Level 4 instead of Level 5

    • If you have an existing save file, there is a chance you may be unable to get this trinket, due to this change

Fixes:

  • Improved the accuracy of all Trinket stats

  • You can no longer start a game with no Spells equipped

  • Fixed a bug where Jolting condition wouldn't stun enemies in offline mode

  • Mad Squirrel now prioritizes closer player or the player it can reach by rolling

  • Skeleton now prioritizes closest player that it can walk to

  • Fixed a bug where in Local Co-op, equipment menu would keep unequipped items marked as red

  • Skeleton behavior fixed when players are invisible

Source

Steam News / 16 February 2017

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