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Steam News9 June 202626d ago

Combat feeling, Dragonkin, Lizard and Warlord Update

In this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch.

In this update3

Full notes

Full Mushi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition16 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedIn this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch. This should greatly improve the overall combat feeling for all classes and races now. So here comes Dragonkin and Lizard also fully functional in the game. Next patch will include fixes to resolve Hawk, Gokron and Noggin and with that we can now confirm that it will be possible to get all races 100% working as intended. The Warlord class has also been reworked abit in this update. Shoutout to all that helped out with feedback. You are all legends in our book.
changedDo you like the music in Mushi?Adjusted some of the enemy amount sound diffusers ( made spell hits to quiet when there was more then 10+ enemies )
fixedDo you like the music in Mushi?Fixed critical issue that could cause racial abilities not working correctly.
changedDo you like the music in Mushi?Greatly improved combat feeling for all races and classes.
fixedDo you like the music in Mushi?Fixed major combat issue that could cause stuttering in targeting for all classes
changedRACESDragonkin "Altered timeline" talent description has been updated

Mushi changes

fixedIn this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch. This should greatly improve the overall combat feeling for all classes and races now. So here comes Dragonkin and Lizard also fully functional in the game. Next patch will include fixes to resolve Hawk, Gokron and Noggin and with that we can now confirm that it will be possible to get all races 100% working as intended. The Warlord class has also been reworked abit in this update. Shoutout to all that helped out with feedback. You are all legends in our book.
changedAdjusted some of the enemy amount sound diffusers ( made spell hits to quiet when there was more then 10+ enemies )
fixedFixed critical issue that could cause racial abilities not working correctly.
changedGreatly improved combat feeling for all races and classes.
fixedFixed major combat issue that could cause stuttering in targeting for all classes

In this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch. This should greatly improve the overall combat feeling for all classes and races now. So here comes Dragonkin and Lizard also fully functional in the game. Next patch will include fixes to resolve Hawk, Gokron and Noggin and with that we can now confirm that it will be possible to get all races 100% working as intended. The Warlord class has also been reworked abit in this update. Shoutout to all that helped out with feedback. You are all legends in our book.

This means that we are getting closer to being where we want to be with the launch build state of the game and it is stable for the future and for our plans going forward. Internal testing for Keelborg and Winterhaven is ongoing and we have some other suprises coming up next.

Do you like the music in Mushi?

Here is something from our music composer - Mushi OST main theme including piano roll view:

Here are the patch notes (1.49.133):

  • Restart dungeon now consumes the strongest "Scroll of Resurrection" available

  • Adjusted some of the enemy amount sound diffusers (made spell hits to quiet when there was more then 10+ enemies)

  • Fixed critical issue that could cause racial abilities not working correctly.

  • Greatly improved combat feeling for all races and classes.

  • Fixed major combat issue that could cause stuttering in targeting for all classes

RACES

  • Dragonkin "Altered timeline" talent now works correctly

  • Dragonkin "Altered timeline" talent description has been updated

  • Dragonkin "Echo Shift" talent now works correctly

  • Dragonkin "Echo Shift" talent description has been updated

  • Dragonkin "Dragon’s Breath" talent now works correctly

  • Dragonkin "Dragon’s Breath" talent description has been updated

  • Dragonkin "Draconic Surge" talent now works correctly

  • Dragonkin "Draconic Surge" talent description has been updated

  • Lizard "Reptilian" talent now works correctly

  • Lizard "Reptilian" talent description has been updated

  • Lizard "Reptilian flow" talent now works correctly

  • Lizard "Reptilian flow" talent description has been updated

  • Lizard "Scaled Reflexes" talent now works correctly

  • Lizard "Scaled Reflexes" talent description has been updated

  • Lizard "Venomous Spit" talent now works correctly

  • Lizard "Venomous Spit" talent description has been updated

CLASSES

  • Beastmaster "Explosive Trap" energy cost has been slightly increased

  • Warlord "Carnage" has a new attack animation

  • Warlord "Carnage" rage cost has been slightly decreased

  • Warlord "Recklessness" has been reworked

  • Warlord "Recklessness" now generates rage instead of giving critical chance

  • Warlord "Recklessness" cooldown has been slightly increased

  • Fixed issue with melee combat not working correctly

Source

Steam News / 9 June 2026

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