In this update3
Full notes
Full Mushi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
Mushi changes
In this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch. This should greatly improve the overall combat feeling for all classes and races now. So here comes Dragonkin and Lizard also fully functional in the game. Next patch will include fixes to resolve Hawk, Gokron and Noggin and with that we can now confirm that it will be possible to get all races 100% working as intended. The Warlord class has also been reworked abit in this update. Shoutout to all that helped out with feedback. You are all legends in our book.
This means that we are getting closer to being where we want to be with the launch build state of the game and it is stable for the future and for our plans going forward. Internal testing for Keelborg and Winterhaven is ongoing and we have some other suprises coming up next.
Do you like the music in Mushi?
Here is something from our music composer - Mushi OST main theme including piano roll view:
Here are the patch notes (1.49.133):
Restart dungeon now consumes the strongest "Scroll of Resurrection" available
Adjusted some of the enemy amount sound diffusers (made spell hits to quiet when there was more then 10+ enemies)
Fixed critical issue that could cause racial abilities not working correctly.
Greatly improved combat feeling for all races and classes.
Fixed major combat issue that could cause stuttering in targeting for all classes
RACES
Dragonkin "Altered timeline" talent now works correctly
Dragonkin "Altered timeline" talent description has been updated
Dragonkin "Echo Shift" talent now works correctly
Dragonkin "Echo Shift" talent description has been updated
Dragonkin "Dragon’s Breath" talent now works correctly
Dragonkin "Dragon’s Breath" talent description has been updated
Dragonkin "Draconic Surge" talent now works correctly
Dragonkin "Draconic Surge" talent description has been updated
Lizard "Reptilian" talent now works correctly
Lizard "Reptilian" talent description has been updated
Lizard "Reptilian flow" talent now works correctly
Lizard "Reptilian flow" talent description has been updated
Lizard "Scaled Reflexes" talent now works correctly
Lizard "Scaled Reflexes" talent description has been updated
Lizard "Venomous Spit" talent now works correctly
Lizard "Venomous Spit" talent description has been updated
CLASSES
Beastmaster "Explosive Trap" energy cost has been slightly increased
Warlord "Carnage" has a new attack animation
Warlord "Carnage" rage cost has been slightly decreased
Warlord "Recklessness" has been reworked
Warlord "Recklessness" now generates rage instead of giving critical chance
Warlord "Recklessness" cooldown has been slightly increased
Fixed issue with melee combat not working correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
