In this update5
Full notes
Full Murderwave: Digital Slaughter update
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What changed
0 fixes3 additions2 changes0 removals
- Store
- Gameplay
- Performance
changedAfter some time working on other projects, I've finally come back around to putting the entirely of my development time back into Murderwave. The scope of the changes and improvements I am working on is huge![Early In-Development redesign of the store level]
addedWithout going into dozens of paragraphs, this overhaul of the game is focused on Peformance , Visuals , and Gameplay.[Shotgun gameplay showing new enemy model and animations]
changedOriginally this game was an experiment to see if I could make a first person shooter, and actually release it. The game was made in little over a month, and it shows. Poor FPS performance, some rushed visuals, and limited gameplay and replayability. With coming updates I hope to change all that, and make this game more fun than ever, eventually moving us out of Early Access.[Pistol gameplay showing emphasis on headshots]
addedYou can expect smarter, more varied enemies with new models and animations. New levels redesigned with specific gameplay in mind, as well as improved visual style, detail, and FPS performance. And an improvement to the core gameplay loop and unlocking system designed with higher replayability in mind.What I'm working on will take some time, but I believe that over the next 1-3 months, this will be a brand new game, ready for it's debut out of Early Access.
addedYou can expect smarter, more varied enemies with new models and animations. New levels redesigned with specific gameplay in mind, as well as improved visual style, detail, and FPS performance. And an improvement to the core gameplay loop and unlocking system designed with higher replayability in mind.[New Cyber Freak model and WIP armored varient]
Murderwave: Digital Slaughter changes
changed[Early In-Development redesign of the store level]
added[Shotgun gameplay showing new enemy model and animations]
changed[Pistol gameplay showing emphasis on headshots]
addedWhat I'm working on will take some time, but I believe that over the next 1-3 months, this will be a brand new game, ready for it's debut out of Early Access.
added[New Cyber Freak model and WIP armored varient]
Back At It Again
After some time working on other projects, I've finally come back around to putting the entirely of my development time back into Murderwave. The scope of the changes and improvements I am working on is huge!
[Early In-Development redesign of the store level]
What's New?
Without going into dozens of paragraphs, this overhaul of the game is focused on Peformance, Visuals, and Gameplay.
[Shotgun gameplay showing new enemy model and animations]
Where we started
Originally this game was an experiment to see if I could make a first person shooter, and actually release it. The game was made in little over a month, and it shows. Poor FPS performance, some rushed visuals, and limited gameplay and replayability. With coming updates I hope to change all that, and make this game more fun than ever, eventually moving us out of Early Access.
[Pistol gameplay showing emphasis on headshots]
So what should we expect?
You can expect smarter, more varied enemies with new models and animations. New levels redesigned with specific gameplay in mind, as well as improved visual style, detail, and FPS performance. And an improvement to the core gameplay loop and unlocking system designed with higher replayability in mind.
What I'm working on will take some time, but I believe that over the next 1-3 months, this will be a brand new game, ready for it's debut out of Early Access.
[New Cyber Freak model and WIP armored varient]
Thank you to everyone who has supported the game through Early Access so far, I hope to provide the first playable update of the redesigned game soon. Until then, feel free to leave your feedback or as questions on our Community Discord Channel
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