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Steam News6 January 20206y ago

The Weapon Update

Because there's a special breed of people deranged enough to play this game, here's a nice big update. -New weapon models, first person arms, and animations have been added to all weapons.

In this update1

Full notes

Full Murderwave: Digital Slaughter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
addedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.New weapon models, first person arms, and animations have been added to all weapons. Now you can actually see your hands, and the weapons you hold look much cooler.
addedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.Experimental (Work in progress) Procedural levels have been unlocked. These levels are linear and generated each time you play. Instead of fighting endless waves, kill all the enemies on the level, and you'll unlock a teleporter that will generate a new level for you. They require rocket jumping to get around.
removedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.The player no longer has immunity to explosions caused by items on the level (barrels, gas pumps, etc.) and is no longer granted immunity from cyber freak bombers by killing them. Stay away from explosive freaks.
addedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.The cyber freak mage now has a turret and can shoot at you from a distance, it's health has also been increased.
addedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.Added a red screen effect when the player receives damage.
changedBecause there's a special breed of people deranged enough to play this game, here's a nice big update.Cyber freak ballooner attack rate of fire has been increased.

Murderwave: Digital Slaughter changes

addedNew weapon models, first person arms, and animations have been added to all weapons. Now you can actually see your hands, and the weapons you hold look much cooler.
addedExperimental (Work in progress) Procedural levels have been unlocked. These levels are linear and generated each time you play. Instead of fighting endless waves, kill all the enemies on the level, and you'll unlock a teleporter that will generate a new level for you. They require rocket jumping to get around.
removedThe player no longer has immunity to explosions caused by items on the level (barrels, gas pumps, etc.) and is no longer granted immunity from cyber freak bombers by killing them. Stay away from explosive freaks.
addedThe cyber freak mage now has a turret and can shoot at you from a distance, it's health has also been increased.
addedAdded a red screen effect when the player receives damage.

Because there's a special breed of people deranged enough to play this game, here's a nice big update.

-New weapon models, first person arms, and animations have been added to all weapons. Now you can actually see your hands, and the weapons you hold look much cooler.

-Experimental (Work in progress) Procedural levels have been unlocked. These levels are linear and generated each time you play. Instead of fighting endless waves, kill all the enemies on the level, and you'll unlock a teleporter that will generate a new level for you. They require rocket jumping to get around.

-The player no longer has immunity to explosions caused by items on the level (barrels, gas pumps, etc.) and is no longer granted immunity from cyber freak bombers by killing them. Stay away from explosive freaks.

-The cyber freak mage now has a turret and can shoot at you from a distance, it's health has also been increased.

-Attacks from regular cyber freaks now slow you down temporarily, and prevent running.

-Added a red screen effect when the player receives damage.

-Cyber freak ballooner attack rate of fire has been increased.

-You can now use the kick ability (by pressing "E") at any time, not just with the fists equipped.

-The pistol now shoots 3 projectiles at once instead of 1. Accuracy has been changed.

-The holiday theme has been disabled, the holiday build is now on the "stable" branch.

-Fixed a bug where the jukebox UI was not scaling properly on people's screens.

Thanks to everyone who has been supporting the game, I look forward to learning and improving the game even more.

Source

Steam News / 6 January 2020

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