In this update2
Full notes
Full Munchkin Digital update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
Munchkin Digital changes
A very mischievous hello to you all!
This patch brings Munchkin players an improved experience to numerous parts of the game: we’ve improved character creation during match setup so cards act more intuitively, clarified Discard UX, and improved the presentation of the Action Log and various odds and ends on different screens and menus.
Additionally, we made systemic improvements that address current bugs and avoid future ones, and improved how timers and VFX are handled during multiplayer gameplay.
Finally, we’ve continued to squash rare softlocks and fixed a number of corner-case gameplay bugs. All in all, we are very excited to bring these improvements to players and eagerly await your feedback and requests.
Improvements
Action Log notifications
Improved game setup and character creation
The game flow will remain the same, as this is mostly a backend fix. However, it will flow more naturally
Improved Discard UX
Improved App Stability across devices
Improved multiplayer UX around timers, jump-ins, VFX, and animations.
In general, these changes will mean less downtime waiting for animations. More time for Mischief!
Improved AI valuations in various cases
Various quality of life improvements to the playmat and player HUD
Some highlights:
Action log items now have notifications associated with them, so you can see what just happened without having to search through the full log
Clarified what’s happening during Ask For Help selections for non-active players.
Improved contextual updates to the HUD during combat –Never miss when the monster’s rewards have been changed again!
Bug Fixes
Under-the-hood improvements for fixing and avoiding gameplay bugs
Numerous fixes for specific gameplay cases around characters, classes, items, inventories, and cards
Community Bugs
In addition to our internal testing, we’ve fixed a number of issues reported by you, our amazing community! We continue to value and appreciate your feedback. (Keep it coming! support@direwolfdigital.com)
Community-reported improvements made and issues fixed in this patch:
Added the ability to change your selections before confirming cards to discard. Accidentally dropped in that Blessed Mallet? You can drag it back out now
Resolved a gameplay issue where Doppelganger was put into the discard pile before combat ended, which could cause improper interactions with Dowsing Rod
Items with passive abilities other than bonus strength now properly apply their abilities to their new owners when stolen or traded
Players will now always properly get their treasure rewards when avoiding combat with monsters like the Amazon
Help Me Out Here can no longer be used to steal Kneepads of Allure if you can’t actually use the Kneepads to charm someone.
Improved the clarity of the prompting for Curse! Lose Your Class when the target is a Super Munchkin
Action log entries related to Curses now identify the target of the Curse.
Thank you for playing Munchkin!
Source
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