Full notes
Full Multiworlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Bug Fixes:
Steamworks update
Fixed issue with one of the fragments being not solvable.
Fixed worlds overlapping in one of the fragments making it insolvable.
Fixed switches' link trails being too big and confusing.
Fixed incorrect movement speed of the player.
Polish:
Added fade effect for triggering switches. Updated switch images.
Updated lock to be green so as to keep other elements visible behind it. Updated locked image as well.
Portals look portal like now.
Added flame background to World Pieces. Each Dimension has a different colored flame to indicate easily, which World Piece it is.
Improved spikes with cool flame-like effect as well. Atleast the dark dimension for now ːsteamhappyː
Fixed long sequences causing font size changes. Now the font size no longer resizes, it's going to be...
Other Additions:
For a no-keyboard setup, movement can now be queued using buttons rather than keyboards. You can find it in settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
