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Steam News3 December 20257mo ago

Art update & Bug Fixes

Let's be honest, the game looked dull and it had no depth before. With minimalism still the core behind the game's art, find yourself engaging more with improved art.

Full notes

Full Multiworlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Performance
changedLet's be honest, the game looked dull and it had no depth before. With minimalism still the core behind the game's art, find yourself engaging more with improved art. There are other fixes too, but mainly, the game looks better now.
changedIn-level walls now correctly interact with the player.
removedDeath and collecting the last World Piece no longer occurs at the same time. Death occurs first.
fixedFixed not all collectibles being collected in certain scenarios.
fixedFixed collision issues after a Fragment reset.
addedAdded a setting to show buttons for player movement simulation queue.

Let's be honest, the game looked dull and it had no depth before. With minimalism still the core behind the game's art, find yourself engaging more with improved art. There are other fixes too, but mainly, the game looks better now.

If you still need to know about what the fixes are:

  • In-level walls now correctly interact with the player.

  • Death and collecting the last World Piece no longer occurs at the same time. Death occurs first.

  • Demo builds will not hold actual game-data, and vice versa.

  • Fixed not all collectibles being collected in certain scenarios.

  • Fixed collision issues after a Fragment reset.

  • Added a setting to show buttons for player movement simulation queue.

  • Optimizations (these are too technical, won't go into that here).

  • Demo and Release Timelines are now correctly packed into the relevant builds.

Fear not, this is not the last of the art updates you'll see.

Source

Steam News / 3 December 2025

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