In this update9
Full notes
Full MUKTI update
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What changed
- Performance
- Gameplay
MUKTI changes
Hello gamers and tech enthusiasts from around the world!
Mukti is not just a game, it’s a statement. It’s our promise to deliver a visually breathtaking, high-fidelity experience that pushes both storytelling and graphics to new heights. And today, we want to open the curtain a little on how we're achieving that.
Built on Unreal Engine 5.5 - Leveraging technology with precision
Mukti is developed on Unreal Engine 5.5.2, with a transition to 5.6 on the horizon. But instead of blindly adopting every shiny new tool, we’ve integrated Unreal’s next-gen technologies through the lens of real production experience knowing where they shine, where they strain, and how to make them work for us.
Here’s how we’ve strategically leveraged core systems to push Mukti’s visuals while keeping it optimized for both PS5 and PC:
Nanite - Intelligent use of virtualized geometry
Nanite unlocks the ability to use film grade assets directly in gameplay without traditional polygon budgets. But we’ve taken it a step further by redesigning our mesh pipeline, refining our topology standards and tuning topo density thresholds across different assets. This ensures Nanite is applied smartly where it has maximum visual payoff without overburdening the system. Our geometry workflow is now lean, predictable and stunning in motion.
Lumen - Full dynamic GI across the entire game
Mukti uses Lumen’s fully dynamic global illumination and reflections throughout the entire game. Not a single light is baked. From cinematic interiors to vast sunlit landscapes, every light source is live and reactive. Thanks to careful level architecture, material setup and performance tuning, we’ve achieved our visual fidelity targets without sacrificing frame rate even with 100% dynamic lighting.
Megalight - Next-gen lighting, customized
We’ve migrated to Megalight as our core lighting system, and we’re actively shaping it to match Mukti’s scale and mood. Our team is currently optimizing its integration to ensure we get the richness of physically correct light while keeping performance stable across platforms.
Full hardware ray tracing – Immersion at the core
Mukti supports full hardware ray tracing for reflections and shadows, a key part of its next-gen visual experience. On PlayStation 5, ray tracing is fully enabled by default, taking advantage of the console’s powerful GPU to bring dynamic lighting and reflections to life in every scene.
For PC players, ray tracing will be available as an optional setting, allowing users to balance performance and fidelity based on their hardware. Whether enabled or not, Mukti remains stunningly immersive but for those with capable GPUs, ray tracing adds that extra layer of cinematic realism.
A glimpse at the graphics – Captured on PS5
Here’s a real-time screenshot captured directly on PlayStation 5, showcasing the in-game visuals of Mukti. No filters. No post editing. Just raw gameplay.
Captured on PS5
Optimized without compromise
High-end visuals often come at the cost of performance, but not here. Mukti is being built to run smoothly on both PS5 and PC while delivering uncompromised graphical fidelity. With Unreal’s optimization tools and our custom rendering workflows, even the most detailed environments remain fluid and responsive.
Stay Tuned
This is just one part of our development journey, and we’re thrilled to have you with us. We’ll continue building, refining and pushing the limits - all to bring you a next-gen experience worth waiting for.
Thank you for your support.
– Team underDOGS
Source
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