Full notes
Full Muffin Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Hi all
A large volume of changes are below. PLEASE report any issues in the discussions! This has tested well so far on a Vive and Oculus Rift, however additional testing would be helpful! A full list of changes are list below.
Added teleportation to main menu & game
Changed laser pointers to better show teleport schema
Minimum player count increased to 2
Show player count online
Show discord button to find other players
In-game exit button now returns to main menu instead of quitting
Removed box on in-game menu
Created internal auto-play version to handle large testing
Fixed SFX text being overlapped
Scaled host players timer bigger
Custom match was timing out, now fixed
Oven was ticking and counting when empty
Host game options were causing errors and not working
Chocolate blueberry muffins are not growing in size properly
Snap location for Vive is at an add angle
Vive controllers appearing overtop of muffin gloves
VRTK SDK switcher should be removed
Missing headsets now shows an error
Reset game button going to an unusual position
Players can now "toggle" their grip button
Added version information to main game
Small fixes for dummy camera stuff for test-systems
Source
Changelog.gg summarizes and formats this update. How we read updates.
