Full notes
Full MR. FLESH FLAM update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Flesh-Flamers!
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Allow me to introduce the latest update to MR. FLESH FLAM, specifically to episode 1! The update with too long of a name for me to put here.... the BUGS BUGS AND MORE BUGS UPDATE!!!
This is a relatively basic update, with the highlight being a newly added area to the chapter 'Another Day'. However, the bulk of the update comes from all the bugs that were fixed! You can see a detailed list below of what was added!
WARNING: The patch notes below feature spoilers for MR. FLESH FLAM. Do not read if you have not played the game or want to have the full experience!
With that being said, here is the update!
Additions
Stamina Bar to the chapter 'Good Day'
Added a new area to 'Another Day', the LIMBO
Added a checkpoint to the chapters 'Good Day' and 'Not Healthy Enough'
Made the area in which you fight Sammy the Strawberry for the first time larger
Fixes
Fixed the Styrofoam Ninja's footstep sounds
Polished the Flamingo Cart's animations
Fixed visual input errors when hovering over an interactable object
Fixed all of the game over dialogue
Fixed collision bugs, particularly in 'Insanity II'
Fixed a softlock involving the powerbox minigame in 'Good Day'
Improved the way 'Buddy' gives you the Ancient Artifact
Fixed sound issues, but most noticeably the button to spawn fuses in 'Insanity I'
Fixed most mistakes in the dialogue from the game
Fixed issues with weapons in 'Not Healthy Enough' and 'Everytime we Touch', most notably with the Fire Axe.
Fixed certain visual errors
Fixed the hitbox of the gas station door
Fixed the UI of Albert's desktop, allowing anyone of any monitor resolution to see it properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
