Full notes
Full MR. FLESH FLAM update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Flesh Flam-ers! Welcome to the final update before episode 2.
What changed
- Balance
- Gameplay
- Server
- Fixes
- Performance
This is the quality of life update, which implements many changes that should make the game far more fair, high quality, and up to par with episode 2. (Almost!)
Don't believe me? Check out the trailer. THAT will change your mind.
TRAILER
See? Told you!
PATCH NOTES
Here are the patch notes for the update, it's a lot. Don't read if you'd like to go in blind!
In chapter 1, during the flesh maze section, you now only have to collect 6 gears rather than 7.
Stamina now regains in lockers
Added wires that lead from levers to indicate where the power leads to
Polished the gas stations visuals
Added posters from Discord Server Boosters and winners of the emoji contest!
Added keybinds to chapter 4’s inventory
Fixed certain fonts that were missing
Added the players model when the player is trapped in Sammy’s lair
Completely overhauled how the flesh maze section looks
Increased players speed during the flesh maze
Fixed a dialogue bug where the first line of dialogue would show up twice
Adjusted color grading in Albert’s house, Insanity II, and Sammy’s Lair.
Added certain… entities
Nerfed Styrofoam Ninja slightly
Overhauled certain aspects of Sammy’s Lair
Added a checkpoint for Sammy’s second phase
Switched from Unity version 6000.29f1 to 6000.4.6f1 because of memory leak issues
Implemented Unity’s version control system to avoid leaks
Changed the looks of the Limbo
Overall improved graphics and shading (courtesy of HDRP 6000.4.6f1)
Further optimized the game
Fixed bugs with videos inside Albert’s computer
Source
Changelog.gg summarizes and formats this update. How we read updates.
