If you haven't already please leave me a Steam review, it really helps me a lot! If you run into issues due to the new update, let me know and I will try to hotfix them asap! V1.0.
Full notes
Full MR FARMBOY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
fixedIf you run into issues due to the new update, let me know and I will try to hotfix them asap!
changedWorker rework Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones. House target priority is still respected first, proximity only decides between valid options. Unreachable job handling was improved so workers avoid retrying bad targets immediately. Warning popups now better reflect the actual failed target instead of drifting to stale task data. Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.
addedAdded the King's Envoy Icon to the Crop Advancements so you know when he arrives next.
addedAdded new warnings to Buildings, now buildings will also let you know roads are not connected.
MR FARMBOY changes
fixedIf you run into issues due to the new update, let me know and I will try to hotfix them asap!
changedWorker rework Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones. House target priority is still respected first, proximity only decides between valid options. Unreachable job handling was improved so workers avoid retrying bad targets immediately. Warning popups now better reflect the actual failed target instead of drifting to stale task data. Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.
addedAdded the King's Envoy Icon to the Crop Advancements so you know when he arrives next.
addedAdded new warnings to Buildings, now buildings will also let you know roads are not connected.
If you haven't already please leave me a Steam review, it really helps me a lot!
If you run into issues due to the new update, let me know and I will try to hotfix them asap!
V1.0.2
Worker rework
Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones.
House target priority is still respected first, proximity only decides between valid options.
Unreachable job handling was improved so workers avoid retrying bad targets immediately.
Warning popups now better reflect the actual failed target instead of drifting to stale task data.
Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.
Added the King's Envoy Icon to the Crop Advancements so you know when he arrives next.
the Baby animals are now hidden behind the unlocking of Coop/Barn Upgrades.
(Developer Note: Hopefully this helps with the confusion as to why you can't breed, until you have enough nest space)
Added new warnings to Buildings, now buildings will also let you know roads are not connected.