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Steam News1 December 20223y ago

Moviehouse - Devlog #1: New Visuals

Heya Directors! As an avid reader of books, I’ve always believed in the old wisdom - "don’t judge a book by its cover.

Full notes

Full Moviehouse – The Film Studio Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changed…but, as we know, movies and video games are visual media. And as movies can’t survive without their scripts, nor can our (amazing) gameplay without some nice visuals to accompany it.
changedThat’s it for now, we’re getting everything ready to bring the game to the Big Screen real soon. Stay tuned!

Moviehouse – The Film Studio Tycoon changes

changed…but, as we know, movies and video games are visual media. And as movies can’t survive without their scripts, nor can our (amazing) gameplay without some nice visuals to accompany it.
changedThat’s it for now, we’re getting everything ready to bring the game to the Big Screen real soon. Stay tuned!

Heya Directors!

As an avid reader of books, I’ve always believed in the old wisdom -"don’t judge a book by its cover."While that may be true for books and movie posters…

I brought this one back from San Francisco, where I attended GDC. The old adage might have to be reversed in this case, however.

…but, as we know, movies and video games are visual media. And as movies can’t survive without their scripts, nor can our (amazing) gameplay without some nice visuals to accompany it.

Over the past year, we’ve iterated on our design, but it always felt like we were missing that “final touch”. Well, we’ve finally done it - we’re making a film studio simulator, so it only made sense to draw inspiration from the source - film sets. And in particular, miniatures.

No bananas for scale. [Photo by Yoshikazu TAKADA]

And here’s our rendition. As you zoom in closer, the background fades to a blue sky; that’s what the little miniatures see, living their lives and shooting movies, in their own personal Truman Show.

“We accept the reality of the world with which we're presented. It's as simple as that.”

And to tie it all together, here’s a little blast from the past of where we started and our journey to where we are now.

It's an exponential growth in visuals! Raytracing in 2030?

That’s it for now, we’re getting everything ready to bring the game to the Big Screen real soon. Stay tuned!

Source

Steam News / 1 December 2022

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