In this update3
Full notes
Full Moviehouse – The Film Studio Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Moviehouse – The Film Studio Tycoon changes
Dear Movie-Fans, as promised in our recently released Content Roadmap, another big patch is live now, bringing lots of additions (like new studio boss system), a lot of improvements, and some fixes! Find below the full changelog the Content Roadmap, to get excited, what comes next!
Changes
Improved clarity when making decisions
Redesigned movie list overview to give access to all available data about a film, including budget, plot and used set information
Implemented tooltip with the previously mentioned changes during important decisions such as the film festival trivia prompt and during production to give the player all the necessary information to make their decision
Updated Back Catalogue to show unreleased movies
New studio boss system, the player can now select their character archetype when designing their studio
The Director – the base game remains unchanged
The Patron – a more difficult experience for those who want to make fine art
The Exec – run a tight ship, squash any unnecessary artistic freedom in exchange for loads of cash
Mogul – all costs, penalties and requirements are increased, good luck, director!
UI improvements
Increased small text sizes to increase visibility
Adjusted UI elements to fit the new larger text sizes
Tutorial revamp
Redesigned tutorial
Added explanatory images to tutorial steps
Added new tutorial steps to better clarify features
Rewrote existing tutorial steps for better clarity
Revamped the distribution system
Swapped self distribution and studio distribution as first available distribution method
Rewrote the self distribution profit calculation to better take into account the movies quality and generated buzz
Implemented «Buzz Reach» to better communicate how popular the movie is and to allow the player to make the appropriate choices regarding it’s marketing
Implemented three new research options for self distribution to better guide the player through the process
Poster Studio
Movie Trailers
Marketing Campaigns
General performance improvements
Increased employee exhaustion gain rate
Fixes
Resolved issue where the player would not be able to continue the game past year 41 after the end screen
Taking the money upfront distribution deal now tallies the gained income to the total profits made by the film
Fixed exhaustion not being counted towards the employees total happiness in the happiness indicator
Fixed the player being able to spend more then the money they have when selecting the budget for a blockbuster
Content Roadmap
Stay tuned and thank you for your ongoing support! please keep it up! -Your teams of Odyssey Studios & Assemble Entertainment-
Source
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