What changed
0 fixes3 additions1 change1 removal
- Gameplay
- Compatibility
- Performance
- Balance
addedFirst off, thank you for everyone who helped dive into my new game over this past month.
addedFull Controller and Steam Deck SupportI'm pleased to announce that Moves Of The Diamond Hand now has full native controller support. PS, XBox, and Steam Deck. For this game, more than any of my previous games, this controller support was really prioritized to provide a smooth, intuitive experience. The UI reflects the buttons, and everything just works.*
removedFull Controller and Steam Deck SupportThis means the Steam Deck experience is just as smooth. If you were using Steam's various input conversions to make the Deck think you were playing with mouse/keyboard, you no longer have to do that!
changedMusic Performance BalanceI noticed players were able to get enough with music performances to walk away before things got really scary. In response, I brought the "good note" and "great note" values down from 5 and 10, to 4 and 8. Costumes are also a little less powerful.
addedAdjustable DifficultyYou can now adjust the difficulty of your game on-the-fly. A new option lets you change which Difficulty Dice you want your opponent to roll alongside their main dice. In the previous version, you could choose the game's difficulty at the start, but it locked you in for your entire run, unless you started a new game or edited the save file(!?). Now, you can simply flip a switch if you feel stuck or want to spice up your session. This does not affect shop price rates which are also impacted by the game's initial difficulty choice for now. It also does not effect starting health, which you still increase from leveling up your dice.
Moves Of The Diamond Hand changes
addedFirst off, thank you for everyone who helped dive into my new game over this past month.
addedI'm pleased to announce that Moves Of The Diamond Hand now has full native controller support. PS, XBox, and Steam Deck. For this game, more than any of my previous games, this controller support was really prioritized to provide a smooth, intuitive experience. The UI reflects the buttons, and everything just works.*
removedThis means the Steam Deck experience is just as smooth. If you were using Steam's various input conversions to make the Deck think you were playing with mouse/keyboard, you no longer have to do that!
changedI noticed players were able to get enough with music performances to walk away before things got really scary. In response, I brought the "good note" and "great note" values down from 5 and 10, to 4 and 8. Costumes are also a little less powerful.
addedYou can now adjust the difficulty of your game on-the-fly. A new option lets you change which Difficulty Dice you want your opponent to roll alongside their main dice. In the previous version, you could choose the game's difficulty at the start, but it locked you in for your entire run, unless you started a new game or edited the save file(!?). Now, you can simply flip a switch if you feel stuck or want to spice up your session. This does not affect shop price rates which are also impacted by the game's initial difficulty choice for now. It also does not effect starting health, which you still increase from leveling up your dice.
First off, thank you for everyone who helped dive into my new game over this past month.
Full Controller and Steam Deck Support
I'm pleased to announce that Moves Of The Diamond Hand now has full native controller support. PS, XBox, and Steam Deck. For this game, more than any of my previous games, this controller support was really prioritized to provide a smooth, intuitive experience. The UI reflects the buttons, and everything just works.*
This means the Steam Deck experience is just as smooth. If you were using Steam's various input conversions to make the Deck think you were playing with mouse/keyboard, you no longer have to do that!
I noticed players were able to get enough with music performances to walk away before things got really scary. In response, I brought the "good note" and "great note" values down from 5 and 10, to 4 and 8. Costumes are also a little less powerful.
Adjustable Difficulty
You can now adjust the difficulty of your game on-the-fly. A new option lets you change which Difficulty Dice you want your opponent to roll alongside their main dice. In the previous version, you could choose the game's difficulty at the start, but it locked you in for your entire run, unless you started a new game or edited the save file(!?). Now, you can simply flip a switch if you feel stuck or want to spice up your session. This does not affect shop price rates which are also impacted by the game's initial difficulty choice for now. It also does not effect starting health, which you still increase from leveling up your dice.
*Of course, should you discover any lingering bugs in the system, so don't hesitate to post those in the game's forum or on my discord page.