In this update2
Full notes
Full MOVAFORT update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
MOVAFORT changes
After Taking your Feedbacks, Quick Fixes were made as fast as possible to fix Critical Bugs and added (Quality of life) features as a side dish,
New Features
Added the Distance to the Quest next to Notification Compass
When Notification (Wait for Paradox) Counter Reaches 00:00 it will show (Incoming !!! Prepare for Impact + Distance From The Player to the Paradox Shockwave)
A message will pop-up (Inventory Full) when you try to take an item while having no free slots in your inventory
Changed
Time will stop when showing a tutorial to prevent UI from Closing at Time Anchors
you will here a sound effect when you have the items Required for the Quest you are doing
Mine Trap will now explode if the parent stone got Hit by an arrow or any tool
Player/NPC/Bots will no longer take fire Damage Effect when under water surface
Arrows with low level Electric Power will now do more damage to Orb Towers Also upgrading Electric Damage State will increase the damage
Bug Fixes
Fixed Items Gets Stuck on UI after Dragging it
Fixed NPC not leaving the item in their hand after player not accepting the trade
Fixed the Message (Villager Killed) appear at wrong times
Fixed placing Level 3 Tool (Max Level) in an upgrade Altar at an event will transform the Tool into another tool
Fixed NPC Disappears when attacking an NPC while sleeping
Fixed Bots Not Attacking Player Even if player is carrying paradox items
Fixed NPCs Remember if you are wanted even after time travel to the past before being wanted
Fixed Orb Towers not regain HP after player time travels to the past
Remember you can always Report any Problem you see and fixes will be made as soon as possible.
Source
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