Full notes
Full MOULD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Server
An update has been released that fixes many bugs in the first version and adds new features.
Changes:
Quest system: Quests are now given out in more suitable locations. Markers leading to the quest goal have been added. To do this, select the desired task from the pause menu.
- Traps have been fixedThe capture radius has been significantly reduced.
The maximum stock of shotgun ammunition is now 9.
The enemies have become weaker in damage and health.
The poison and acid perks have become operational.
The knife has a longer attack range, it no longer depends on animation.
The page-turning buttons in the training are highlighted.
The shield began to accumulate slightly faster.
Added:
The needle gun began to possess poisoned ammunition: now, when it hits an enemy, the enemy receives short-term poisoning that causes damage to him.
Doors that can be interacted with are now highlighted in white paint.
Added training: grenade receivers and grenades, markers, doors and lockers.
Grenades have two modes: standard - throw at the receiver or for a delayed explosion; combat - the grenade explodes immediately upon impact on the surface.
The puddles left by the worm's spit now deal damage.
The quest route.
Displaying the task in the place where it is required.
Steam post imageSteam post image
Added more hints for the opened doors.
I'm sure this is not the last update in testing. If you find any problems, bugs, or suggestions, please send them to the feedback form (bug report) or to the Discord server.
Source
Changelog.gg summarizes and formats this update. How we read updates.
