Full notes
Full MOULD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
During the first day of testing, a number of problems were identified.
Of these, this is a very difficult gameplay and the lack of clear hints on what to do in the game.
An update will be released during the playtest that addresses critical issues that have too many complaints. In the update:
Redesign of the task system.
Balanced correction of opponents in favor of the player.
Increased ammunition.
Grenade recycling with the addition of a second mode.
More visual hints will be added about what opened and where.
Interactive objects mixed with the environment, such as doors, will be highlighted.
More training pages will be added: grenades and receivers, melee weapons stamina.
Visual cues in the form of icons, for example, an energy icon if electricity is required in this place.
Editing traps. It will become easier to understand their range.
Editing the knife. It will become clearer for them to fight.
Correction of the save crash during re-entry.
List will be updated as new issues arise.
Source
Changelog.gg summarizes and formats this update. How we read updates.
