What changed
1 fix0 additions0 changes0 removals
fixedBuild ver 1.4.4.4 Updated October 15, 2014 - added Custom Input Mananger w/ 'ESC' Key now map whatever Wheel or Controler - added Pause menu in Race - Fixed Options Controller Input - Reverted all car shaders from CarPain DX11 to HardSurface due to crash - revised Supercar #1 interior and Shaders, fixed Speedo Dial - Fixed updating error on driver IK - added driver IK to formula car - added realtime cubemaps to formula car - reverted formula car to F360 handling until I have time to setup properly I saw that there were a couple of comments in the community for users not being able to get their Logitech wheels working, or asking for Thrustmaster Wheel support. This build update now includes an input manager which can be brought up using the 'ESC' key. Now you can just map keys to any controller or wheel that you are using. Note that the Input menu has not been converted to VR yet, so most likely you will need to establish all your settings using the mirrored display until I have time to fix those menus. Logitech Force Feedback is defaulted to 'ON' so as long as you have the wheel plugged in during boot up, that should work for you.
MotorSport Revolution changes
fixedBuild ver 1.4.4.4 Updated October 15, 2014 - added Custom Input Mananger w/ 'ESC' Key now map whatever Wheel or Controler - added Pause menu in Race - Fixed Options Controller Input - Reverted all car shaders from CarPain DX11 to HardSurface due to crash - revised Supercar #1 interior and Shaders, fixed Speedo Dial - Fixed updating error on driver IK - added driver IK to formula car - added realtime cubemaps to formula car - reverted formula car to F360 handling until I have time to setup properly I saw that there were a couple of comments in the community for users not being able to get their Logitech wheels working, or asking for Thrustmaster Wheel support. This build update now includes an input manager which can be brought up using the 'ESC' key. Now you can just map keys to any controller or wheel that you are using. Note that the Input menu has not been converted to VR yet, so most likely you will need to establish all your settings using the mirrored display until I have time to fix those menus. Logitech Force Feedback is defaulted to 'ON' so as long as you have the wheel plugged in during boot up, that should work for you.
Build ver 1.4.4.4 Updated October 15, 2014 - added Custom Input Mananger w/ 'ESC' Key now map whatever Wheel or Controler - added Pause menu in Race - Fixed Options Controller Input - Reverted all car shaders from CarPain DX11 to HardSurface due to crash - revised Supercar #1 interior and Shaders, fixed Speedo Dial - Fixed updating error on driver IK - added driver IK to formula car - added realtime cubemaps to formula car - reverted formula car to F360 handling until I have time to setup properly I saw that there were a couple of comments in the community for users not being able to get their Logitech wheels working, or asking for Thrustmaster Wheel support. This build update now includes an input manager which can be brought up using the 'ESC' key. Now you can just map keys to any controller or wheel that you are using. Note that the Input menu has not been converted to VR yet, so most likely you will need to establish all your settings using the mirrored display until I have time to fix those menus. Logitech Force Feedback is defaulted to 'ON' so as long as you have the wheel plugged in during boot up, that should work for you.