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Steam News9 October 201411y ago

MotorSport Revolution Build ver 1.4.4 Updated October 9, 2014

Build ver 1.4.4 Updated October 9, 2014 - updated the entire game to DirectX 11 - added IBL Lighting and Shaders to all tracks - added new Supercar Interior - converted all AI car shaders to DX11 Reflection Mapped - Add

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Full MotorSport Revolution update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedBuild ver 1.4.4 Updated October 9, 2014 - updated the entire game to DirectX 11 - added IBL Lighting and Shaders to all tracks - added new Supercar Interior - converted all AI car shaders to DX11 Reflection Mapped - Added more trees to Big Country, Belgium - implemented advanced foliage shader to prevent Unity's telltale 'popping' tree billboards This build update address many of graphical issues that users were experiencing. I discovered that Oculus HMD runtime runs much better with Unity exporter under DirectX 11. There were several shader issues introduced after the upgrade to DirectX 11, so I decided to go ahead and add Shader Forge support for some new shaders. In addition, I added IBL sourcing, which should significantly improve overall visual quality. Not all game shaders are currently IBL, but we're addressing which ones need to be upgraded and which ones are already accurate. Early Access users, be sure to post screenshots, it helps us faster diagnose these video driver issues and get a better looking game out to you.

MotorSport Revolution changes

addedBuild ver 1.4.4 Updated October 9, 2014 - updated the entire game to DirectX 11 - added IBL Lighting and Shaders to all tracks - added new Supercar Interior - converted all AI car shaders to DX11 Reflection Mapped - Added more trees to Big Country, Belgium - implemented advanced foliage shader to prevent Unity's telltale 'popping' tree billboards This build update address many of graphical issues that users were experiencing. I discovered that Oculus HMD runtime runs much better with Unity exporter under DirectX 11. There were several shader issues introduced after the upgrade to DirectX 11, so I decided to go ahead and add Shader Forge support for some new shaders. In addition, I added IBL sourcing, which should significantly improve overall visual quality. Not all game shaders are currently IBL, but we're addressing which ones need to be upgraded and which ones are already accurate. Early Access users, be sure to post screenshots, it helps us faster diagnose these video driver issues and get a better looking game out to you.

Build ver 1.4.4 Updated October 9, 2014 - updated the entire game to DirectX 11 - added IBL Lighting and Shaders to all tracks - added new Supercar Interior - converted all AI car shaders to DX11 Reflection Mapped - Added more trees to Big Country, Belgium - implemented advanced foliage shader to prevent Unity's telltale 'popping' tree billboards This build update address many of graphical issues that users were experiencing. I discovered that Oculus HMD runtime runs much better with Unity exporter under DirectX 11. There were several shader issues introduced after the upgrade to DirectX 11, so I decided to go ahead and add Shader Forge support for some new shaders. In addition, I added IBL sourcing, which should significantly improve overall visual quality. Not all game shaders are currently IBL, but we're addressing which ones need to be upgraded and which ones are already accurate. Early Access users, be sure to post screenshots, it helps us faster diagnose these video driver issues and get a better looking game out to you.

Source

Steam News / 9 October 2014

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