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Steam News6 February 20265mo ago

📣 End of January Development Update

Hey everyone! 👋 We skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season.

In this update3

Full notes

Full Motocross The Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Events
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedHey everyone! 👋We skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season. Before that, we managed to gather 11 team members for our Christmas party, and it was honestly an amazing moment to finally bring everyone together in person for a full day.
changed🚧 What’s new in January?Continued development of the multiplayer framework , with steady improvements behind the scenes.
added🚧 What’s new in January?Added new animations for the mechanics .
added🚧 What’s new in January?A new 3D scanned track has been added to the game. Still a work in progress.
changed🚧 What’s new in January?Improved suspensions (linkage system)
changed🚧 What’s new in January?Performance optimizations , including DLSS and FSR integration . Hello FPS.

Motocross The Game changes

changedWe skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season. Before that, we managed to gather 11 team members for our Christmas party, and it was honestly an amazing moment to finally bring everyone together in person for a full day.
changedContinued development of the multiplayer framework , with steady improvements behind the scenes.
addedAdded new animations for the mechanics .
addedA new 3D scanned track has been added to the game. Still a work in progress.
changedImproved suspensions (linkage system)

Hey everyone! 👋

We skipped our usual monthly update in December, as most of the team took a well-deserved two-week break during the winter holiday season. Before that, we managed to gather 11 team members for our Christmas party, and it was honestly an amazing moment to finally bring everyone together in person for a full day.

Now that the team is back and fully operational, development is moving forward again at full speed.

🚧 What’s new in January?

January was about restarting strong, reinforcing the team, and pushing multiple core systems forward:

  • Female rider integration is underway and progressing well. Still a work in progress.

  • Continued development of the multiplayer framework, with steady improvements behind the scenes.

  • Added new animations for the mechanics.

  • A new 3D scanned track has been added to the game. Still a work in progress.

  • Ongoing physics tuning to improve overall feel and consistency.

  • Improved suspensions (linkage system)

  • Started working on track pits, an important part of immersion and race flow.

  • Performance optimizations, including DLSS and FSR integration. Hello FPS.

  • Rider customization systems are actively being developed.

  • An Alpha update was delivered to Alpha players in early January.

  • A first version of a web leaderboard is available to get the competition running between the Alpha players.

  • A new developer joined the team to reinforce development capacity.

  • We also welcomed a Producer, whose role is to help connect the different teams and improve production efficiency across the project.

📅 What’s next?

February will focus heavily on core gameplay and race logic:

  • Creating flaggers and bringing them to life

  • Implementing full race logic: starts, lap counting, timing, white flag for the final lap, checkered flag for the finish, detecting lapped riders, and all the rules that define our favorite sport

  • Bike settings and tuning, closely tied to physics work

  • Making the rider react to physics data, including collisions and landings

  • Continued daily progress on physics (fixes on gravity and max damping force among other topics)

  • Further work on the UI, both creation and in-game integration

  • Continued expansion of the multiplayer framework

  • Migrating to the next Unreal Engine version

Thank you once again for your incredible support and patience. We are a small but passionate team, fully committed to delivering the motocross simulation we have all been waiting for.

You all rock! 🤘 — The Motocross The Game Team 🧡

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Source

Steam News / 6 February 2026

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