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Steam News1 March 20251y ago

V1.12 imminent - help wanted!

I've been working on V1.12a, as the 'collapsing Mothership' bug has never sat well with me. I believe I've tracked down the issue, and along with a bunch of QoL improvements and fixes.

Full notes

Full Mothership Forever update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition10 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedI've been working on V1.12a, as the 'collapsing Mothership' bug has never sat well with me. I believe I've tracked down the issue, and along with a bunch of QoL improvements and fixes.
changedThe fix is only uploaded to bleeding_edge as, of course, when you fix one thing, there's every chance you broken 18 other things!
changedSwapped out a number of sound effects
changedImproved detection and response to exploding mothership cores.
fixedFixed issue related to very asymmetrical ships spinning out of control
fixedFixed DistanceJoint issues related to MaxDistanceOnly

Mothership Forever changes

changedI've been working on V1.12a, as the 'collapsing Mothership' bug has never sat well with me. I believe I've tracked down the issue, and along with a bunch of QoL improvements and fixes.
changedThe fix is only uploaded to bleeding_edge as, of course, when you fix one thing, there's every chance you broken 18 other things!
changedSwapped out a number of sound effects
changedImproved detection and response to exploding mothership cores.
fixedFixed issue related to very asymmetrical ships spinning out of control

I've been working on V1.12a, as the 'collapsing Mothership' bug has never sat well with me. I believe I've tracked down the issue, and along with a bunch of QoL improvements and fixes.

I spent the afternoon yesterday cheating with *enormous* ships and extra-heavy cheat torpedoes, and simply couldn't reproduce the issues anymore.

This is where you come in! Did I fix the issue, or have I missed a subtle edge case where it's still going wrong? Please let me know!

The fix is only uploaded to bleeding_edge as, of course, when you fix one thing, there's every chance you broken 18 other things!

Those fixes in full!

  • Tidied up title intro sequence

  • Swapped out a number of sound effects

  • Improved detection and response to exploding mothership cores.

  • Fixed issue related to very asymmetrical ships spinning out of control

  • Fixed DistanceJoint issues related to MaxDistanceOnly

  • Motherships with just Lasers, Missiles or Torpedoes will no longer constantly retreat

  • Mothership Engine graphics now represent how hard the Mothership is trying to rotate to reach you

  • You can no longer fire guns when the game is paused

  • Tweaked slow

  • mo effect so it's more obvious when hotkeying

  • Move to slightly-less rigid joints for a more stable simulation

  • Large performance boost when spawning in enormous high-difficulty motherships

  • Fixed issues related to switching detail settings

  • Fixed rare issue where a detached armour piece wouldn't self-destruct

  • Fixed issue where motherships expanded beyond the maximum size

  • Fixed rare timing issue that could lead to physics being attached to bad things

  • Round-robin lazy update system applied to graphical rotations and parallax sprites for performance.

  • Verify Joints now only triggered when necessary

  • Improved Core cache for weaponry

  • Numerous improvements to performance and stability

  • Fixed issue where inactive Player Laser would disallow spawns

  • Fixed issue where titlescreen mothership could get out of control

  • Utilised Angle Limits to aid stability of larger motherships

  • New asteroids!!!

Source

Steam News / 1 March 2025

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