What changed
1 fix2 additions6 changes0 removals
changedIn 0.6, I went back to the core gameplay and progression system to make it more engaging and challenging. With changes to flower/plant tiles and their shooting patterns first, Moshcave will continue to be more focused on dodging bullets, specially in later stages of the game.
changedBesides that, the main addition in 0.6 is replacing the “bullet speed” power-up with a “+1 bullet per shot” power-up. This change helped balance the game after adjustments to the "spell frequency" and "bullet size" algorithms I've made, resulting in a smoother and more controlled power progression curve.
addedAs always, feel free to reach out and give feedbacks, whether you’ve played earlier versions (which are still available) or just tried this new update, it would be great to know your thoughts.
changedBase resolution updated from 320x216 to 340x240 (4:3), increasing vertical space. Default window size is now 640x480.
fixedFixed and improved spell frequency and bullet size algorithm. Before, with a few spell frequency and, specially, bullet size powerups, the game was getting out of hand really fast, so now it has a more reasonable curve.
changedUpdated block-breaking particle animation.
Moshcave changes
changedIn 0.6, I went back to the core gameplay and progression system to make it more engaging and challenging. With changes to flower/plant tiles and their shooting patterns first, Moshcave will continue to be more focused on dodging bullets, specially in later stages of the game.
changedBesides that, the main addition in 0.6 is replacing the “bullet speed” power-up with a “+1 bullet per shot” power-up. This change helped balance the game after adjustments to the "spell frequency" and "bullet size" algorithms I've made, resulting in a smoother and more controlled power progression curve.
addedAs always, feel free to reach out and give feedbacks, whether you’ve played earlier versions (which are still available) or just tried this new update, it would be great to know your thoughts.
changedBase resolution updated from 320x216 to 340x240 (4:3), increasing vertical space. Default window size is now 640x480.
fixedFixed and improved spell frequency and bullet size algorithm. Before, with a few spell frequency and, specially, bullet size powerups, the game was getting out of hand really fast, so now it has a more reasonable curve.
Hi! First of all, I'd like to formally apologize for the lack of updates and news in general about Moshcave. It’s been a challenging time, but I’m now mostly focused on this game and plan to release a few more updates before the final release, which I expect it to be by the end of this semester.
In 0.6, I went back to the core gameplay and progression system to make it more engaging and challenging. With changes to flower/plant tiles and their shooting patterns first, Moshcave will continue to be more focused on dodging bullets, specially in later stages of the game.
Besides that, the main addition in 0.6 is replacing the “bullet speed” power-up with a “+1 bullet per shot” power-up. This change helped balance the game after adjustments to the "spell frequency" and "bullet size" algorithms I've made, resulting in a smoother and more controlled power progression curve.
As always, feel free to reach out and give feedbacks, whether you’ve played earlier versions (which are still available) or just tried this new update, it would be great to know your thoughts.
Below are the main updates:
Base resolution updated from 320x216 to 340x240 (4:3), increasing vertical space. Default window size is now 640x480.
Faster intro.
Fixed and improved spell frequency and bullet size algorithm. Before, with a few spell frequency and, specially, bullet size powerups, the game was getting out of hand really fast, so now it has a more reasonable curve.
Updated block-breaking particle animation.
Updated flower/plant shooting pattern and bullet sprite for better visibility.
Arrow sprite and player bullet sprite updated for better visibility.
Removed "bullet speed" powerup, and added a new one, which adds +1 bullet per shot.