Hello, I'm happy to announce that Moshcave 0.5 is now live! ːsteamfacepalmː In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues.
Full notes
Full Moshcave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
1 fix4 additions0 changes1 removal
UI and audio
Balance
Gameplay
Fixes
addedIn this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and smaller hud option (the old one is still available, and also you can still de/activate both by pressing "H", and some steam/clouds to the dungeons to give it more dynamic ambience. Here's a screenshot showing both changes:
addedAdded steam/clouds to the dungeons (floors); Added new HUD option - it can be changed by pressing F6 (the control section is also updated ingame with this information);
addedChanged sprite of aggressive flower tile; Changed leaderboard style; Changed the dance floor pop-up text, removing the mosh points and adding a "hp and mana regen" indication. The moshpoints may be back in further updates, but for now I feel there's no actually use of it, since the leaderboard is currently ranked by floor reached;
removedRemoved watermark at the beginning of the game
fixedFixed minor bugs
addedThat's it for today! As always, feel free to leave a feedback so we can understand more what you'd like to see changed/added on further updates, and how you feel about the game now. Thanks a lot for playing Moshcave : )
Moshcave changes
addedIn this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and smaller hud option (the old one is still available, and also you can still de/activate both by pressing "H", and some steam/clouds to the dungeons to give it more dynamic ambience. Here's a screenshot showing both changes:
addedAdded steam/clouds to the dungeons (floors); Added new HUD option - it can be changed by pressing F6 (the control section is also updated ingame with this information);
addedChanged sprite of aggressive flower tile; Changed leaderboard style; Changed the dance floor pop-up text, removing the mosh points and adding a "hp and mana regen" indication. The moshpoints may be back in further updates, but for now I feel there's no actually use of it, since the leaderboard is currently ranked by floor reached;
removedRemoved watermark at the beginning of the game
fixedFixed minor bugs
I'm happy to announce that Moshcave 0.5 is now live! ːsteamfacepalmː
In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and smaller hud option (the old one is still available, and also you can still de/activate both by pressing "H", and some steam/clouds to the dungeons to give it more dynamic ambience. Here's a screenshot showing both changes:
Down below you can see all the changes made:
Added steam/clouds to the dungeons (floors); Added new HUD option - it can be changed by pressing F6 (the control section is also updated ingame with this information);
Changed sprite of aggressive flower tile; Changed leaderboard style; Changed the dance floor pop-up text, removing the mosh points and adding a "hp and mana regen" indication. The moshpoints may be back in further updates, but for now I feel there's no actually use of it, since the leaderboard is currently ranked by floor reached;
Removed watermark at the beginning of the game
Fixed minor bugs
That's it for today! As always, feel free to leave a feedback so we can understand more what you'd like to see changed/added on further updates, and how you feel about the game now. Thanks a lot for playing Moshcave : )