Full notes
Full MORTALITY DECOMP. KILLERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Full Changelog: "V1.4.3 - Version Conversion"
New Shit:
Upgraded Unity version in light of recent company stupidity
The start of levels now have bars appear to prevent backtracking and hiding at spawn
Breakable doors have a slash-line flashing on them for easier differentiation
Bug Fixes:
Fixed issue where player sometimes moves from spawn or respawns elsewhere (I think)
Fixed ending Clive sprite sometimes running instead of standing still
Fixed error where screen would keep shaking upon player death
Tweaks & Changes:
The credits can now be skipped through with space
Main Menu has been lightly altered for later DLC content access
Enemies have a 0.2 wait time before activating on spawn to prevent immediate attacking
Player's bullet collider has been changed for better accuracy and less collision issues
Known Issues:
Some screen-fade effects don't work for no reason other than Unity's fucking with my mind
Anyway, SHADOW OF ABADDON arrives in 5 Days!
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
