Full notes
Full MORTALITY DECOMP. KILLERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings y'all!
What changed
- Maps
- Gameplay
- Balance
- Performance
- UI and audio
I've been hard at work on Bane Murrain: Episode Two, which is nearing it's final stages of development before release so keep an eye out for that!
Anyway, I'd had a few fixes and bits lying around in my files, so I thought I'd drop them now in case I never added to them. Have fun!
Full Changelog: "V2.1 - Back"
New Shit: - Magnum & Wacker Goon Enemies now show their backs when facing away from the player - New Positive Rogue Perk: Friendly Fire (Suggested by evin52707) - New Positive Rogue Perk: Small Saws - New Negative Rogue Perk: Hard Doors
Bug Fixes: - [DLC] Fixed FPS mode not scaling for larger screen sizes - Doors have slightly better bullet collision now
General Tweaks & Changes: - [DLC] Gibbing sound now plays when you die in FPS mode - Drastically sped-up intro text crawls for easier reading - Increased coin drop chance from killing enemies - Changed slash recharge sound to stand out more - You can no longer get the same map twice in a row in Rogue Mode
Polish & Small Details: - Lowered resolution of enemy textures for smoother performance
Join the Discord to make suggestions and I'll add them to the considering list!
Source
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