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Steam News16 September 20259mo ago

v1.4.2 - Extended Fixes

Hey y'all. Still cooking on the DLC and testing some camera shit while I chip away at Bane Murrain: Episode 2. There's more of a crossover between those things than you'd expect though!

Full notes

Full MORTALITY DECOMP. KILLERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all. Still cooking on the DLC and testing some camera shit while I chip away at Bane Murrain: Episode 2. There's more of a crossover between those things than you'd expect though!

What changed

1 fix1 addition0 changes1 removal
  • Gameplay
  • Balance
addedNew Shit: - Holding down Space now speeds up dialogue text
fixedBug Fixes: - Fixed bug where bullets stopped dealing damage to player - Fixed repeating slash animation bug when firing directly after a slash - Widened floor strip on Moving Saws to stop clipping textures - Fixed timer trigger collider for 'Club Moonshine', 'Sepulchre' & 'Ossuary Office' - Covered a clipping-through-wall saw with a box in 'Sepulchre'
removedChanged tutorial text to explain intentional reloading mechanics better - Text box is now transparent by like 10% ish - Text box no longer has a speech bubble point to prevent any confusion on who's talking - Changed Enemy bullet rotation, collision scaling & travelling speed - Changed look-speed for melee enemies for smoother, natural movement (and to prevent weird helicopter attacks) - Enemy bullets are now destroyed upon collision with the player rather than passing through - Enemy gunfire now uses a slightly lessened screen-flash effect compared to the player's - Acid Water now uses it's own damage tag system rather than using enemy slash damage - Circular saws now vanish upon completing a level - Enemies now stop attacking once the player is dead

MORTALITY DECOMP. KILLERS changes

addedNew Shit: - Holding down Space now speeds up dialogue text
fixedBug Fixes: - Fixed bug where bullets stopped dealing damage to player - Fixed repeating slash animation bug when firing directly after a slash - Widened floor strip on Moving Saws to stop clipping textures - Fixed timer trigger collider for 'Club Moonshine', 'Sepulchre' & 'Ossuary Office' - Covered a clipping-through-wall saw with a box in 'Sepulchre'
removedChanged tutorial text to explain intentional reloading mechanics better - Text box is now transparent by like 10% ish - Text box no longer has a speech bubble point to prevent any confusion on who's talking - Changed Enemy bullet rotation, collision scaling & travelling speed - Changed look-speed for melee enemies for smoother, natural movement (and to prevent weird helicopter attacks) - Enemy bullets are now destroyed upon collision with the player rather than passing through - Enemy gunfire now uses a slightly lessened screen-flash effect compared to the player's - Acid Water now uses it's own damage tag system rather than using enemy slash damage - Circular saws now vanish upon completing a level - Enemies now stop attacking once the player is dead

Anyway, I've decided to drop some of the smaller fixes and polishes I've made while on the DLC grind.

Full Changelog: "V1.4.2 - Extended Fixes"

New Shit: - Holding down Space now speeds up dialogue text

Bug Fixes: - Fixed bug where bullets stopped dealing damage to player - Fixed repeating slash animation bug when firing directly after a slash - Widened floor strip on Moving Saws to stop clipping textures - Fixed timer trigger collider for 'Club Moonshine', 'Sepulchre' & 'Ossuary Office' - Covered a clipping-through-wall saw with a box in 'Sepulchre'

Tweaks & Changes:

  • Changed tutorial text to explain intentional reloading mechanics better - Text box is now transparent by like 10% ish - Text box no longer has a speech bubble point to prevent any confusion on who's talking - Changed Enemy bullet rotation, collision scaling & travelling speed - Changed look-speed for melee enemies for smoother, natural movement (and to prevent weird helicopter attacks) - Enemy bullets are now destroyed upon collision with the player rather than passing through - Enemy gunfire now uses a slightly lessened screen-flash effect compared to the player's - Acid Water now uses it's own damage tag system rather than using enemy slash damage - Circular saws now vanish upon completing a level - Enemies now stop attacking once the player is dead

Have fun! -Elias

Source

Steam News / 16 September 2025

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