Hey y'all! It's time for Third Person Shooter fest, so here's a small update I crammed out amidst my Bane Murrain work.
Full notes
Full MORTALITY DECOMP. KILLERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y'all! It's time for Third Person Shooter fest, so here's a small update I crammed out amidst my Bane Murrain work. The campaign has a harder new game plus playthrough mode, there's an alternate Clive skin to unlock for beating it, and I threw in some of the concept art too from the game's three-month development.
What changed
0 fixes2 additions1 change1 removal
Store
Gameplay
Performance
addedHey y'all! It's time for Third Person Shooter fest, so here's a small update I crammed out amidst my Bane Murrain work. The campaign has a harder new game plus playthrough mode , there's an alternate Clive skin to unlock for beating it, and I threw in some of the concept art too from the game's three-month development.
addedNew Shit: - Added 'Hard Mode' Campaign option - Added 'Hard Random' Campaign option - New achievement for Hard Mode completion - Level select has toggles to play in Hard Mode - Added Wishlist link for upcoming DLC - New unlockable Blue outfit for Clive (beat Hard Mode) - Added some Concept Art pieces for your viewing pleasure
removedTweaks & Patches: - Various menus have been shifted / rescaled to fit DLC options and extras - Pressing Pause in the opening text crawl now skips to the tutorial - Bullet scales have been tweaked slightly - The start of 'Dragonbreath' is no longer an empty-ass Unity skybox
changedI'm continuing to work away at my larger-scale FPS game 's next episode lately and the writing for the whole game is nearly complete. The game also recently got a huge refurbishment update! Check it out for more of MORTALITY DECOMP. KILLER's connected universe. Bane Murrain Okay that's all. Have fun!
MORTALITY DECOMP. KILLERS changes
addedHey y'all! It's time for Third Person Shooter fest, so here's a small update I crammed out amidst my Bane Murrain work. The campaign has a harder new game plus playthrough mode , there's an alternate Clive skin to unlock for beating it, and I threw in some of the concept art too from the game's three-month development.
addedNew Shit: - Added 'Hard Mode' Campaign option - Added 'Hard Random' Campaign option - New achievement for Hard Mode completion - Level select has toggles to play in Hard Mode - Added Wishlist link for upcoming DLC - New unlockable Blue outfit for Clive (beat Hard Mode) - Added some Concept Art pieces for your viewing pleasure
removedTweaks & Patches: - Various menus have been shifted / rescaled to fit DLC options and extras - Pressing Pause in the opening text crawl now skips to the tutorial - Bullet scales have been tweaked slightly - The start of 'Dragonbreath' is no longer an empty-ass Unity skybox
changedI'm continuing to work away at my larger-scale FPS game 's next episode lately and the writing for the whole game is nearly complete. The game also recently got a huge refurbishment update! Check it out for more of MORTALITY DECOMP. KILLER's connected universe. Bane Murrain Okay that's all. Have fun!
Full Changelog: "V1.4 - Hard Mode"
New Shit:
Added 'Hard Mode' Campaign option
Added 'Hard Random' Campaign option
New achievement for Hard Mode completion
Level select has toggles to play in Hard Mode
Added Wishlist link for upcoming DLC
New unlockable Blue outfit for Clive
(beat Hard Mode) - Added some Concept Art pieces for your viewing pleasure
Tweaks & Patches: - Various menus have been shifted / rescaled to fit DLC options and extras - Pressing Pause in the opening text crawl now skips to the tutorial - Bullet scales have been tweaked slightly - The start of 'Dragonbreath' is no longer an empty-ass Unity skybox
I'm continuing to work away at my larger-scale FPS game's next episode lately and the writing for the whole game is nearly complete. The game also recently got a huge refurbishment update! Check it out for more of MORTALITY DECOMP. KILLER's connected universe.Bane Murrain Okay that's all. Have fun!